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Nitewolf's Comments

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Protector IV

Play Protector IV

Jun. 15, 2010

Rating: 0

Just like the recent incarnations of this series it has way too slow progression to be really good. Decent work with the rest though.

Rollercoaster Creator

Play Rollercoaster Creator

Jun. 09, 2010

Rating: 0

Did you do any testing whatsoever? If not, shame on you for that. If yes, shame on you for releasing it despite the obvious bugs everywhere. Btw I write this comment while a coaster is hanging down after being stuck in a loop (an element pre-made by you).

Pixel Legions

Play Pixel Legions

Jun. 08, 2010

Rating: 5

I'm getting a bit tired of the bugs with forced movement. Way too often a blob of your units ends up pressed against a wall and unable to be selected or moved. Fix that and make the controls a bit better and you got a real good game instead of an average one.

Rings

Play Rings

May. 26, 2010

Rating: -7

It's way too random for a puzzle game. Also the bonus doesn't seem to do anything (you always get the same points whether or not you have bonus active or not) and the difference in points between perfect and just one imperfect ring tower (that can have been forced by mentioned randomness) is just too big to make it motivating.

Magic Orbs

Play Magic Orbs

Apr. 29, 2010

Rating: 0

Very nice game, both content- and graphics-wise. 4/5.

Prince of Persia: The Forgotten Sands Flash Game

Play Prince of Persia: The Forgotten Sands Flash Game

Apr. 29, 2010

Rating: 0

This game really makes me sad about the fact you can't rate 0 on this page.

Drift Runners 2

Play Drift Runners 2

Apr. 09, 2010

Rating: 0

first one was a lot better, especially the abysmal way drowning is handled is in this game is a funkiller 2/5

Seven!

Play Seven!

Apr. 07, 2010

Rating: 0

@hend: i don't remember the name of the game, but there was a very similar one where the number was the number of tiles per row/column for it to pop, otherwise very much the same system.

Continuity

Play Continuity

Apr. 03, 2010

Rating: 0

amazing how many ppl still don't get when you can go through a screen and when not. it's a fairly simple system really. great game, only issue i have is the mid-air control in the long drop sequences.

Bobulous

Play Bobulous

Mar. 24, 2010

Rating: 0

not really an original concept, but a decent adaption of it at any rate. 3/5

Dead Frontier: Outbreak 2

Play Dead Frontier: Outbreak 2

Mar. 16, 2010

Rating: 0

Very nice, just like the first one. My only complaint is that my crowbar somehow dissolved without notice since i wasn't able to use it to fight on multiple occasions.

Valthirian Arc

Play Valthirian Arc

Mar. 08, 2010

Rating: 0

sorry but you need to seriously work on the pathfinding, it holds the game back big time. for now it's too troublesome to enjoy properly.

Clockwords: Prelude

Play Clockwords: Prelude

Mar. 08, 2010

Rating: 0

a good example is the word "do"

Clockwords: Prelude

Play Clockwords: Prelude

Mar. 08, 2010

Rating: 0

sadly this game lacks way too many words. it's really annoying seeing the spiders running away because the database is ignoring a load of exisiting words.

DuckLife

Play DuckLife

Mar. 07, 2010

Rating: 0

way too buggy for the limited gameplay

The Heist

Play The Heist

Mar. 01, 2010

Rating: 0

saying this game is easy is an understatement. all you basically have to do is press forward. 2/5

Primary

Play Primary

Feb. 25, 2010

Rating: 0

was an interesting game... up to the first boss. waiting a minute for a boss to use the one attack that leaves him vulnerable to hit him once is not my cup of tea, sry.

Bloons Super Monkey

Play Bloons Super Monkey

Feb. 25, 2010

Rating: 0

quite average in pretty much all aspects. 3/5

VVVVVV Demo

Play VVVVVV Demo

Feb. 20, 2010

Rating: 0

oversensitive controls, extremely common idea (just in most other games you can also jump) and demo with some of the most unsubtle advertising ever equals 1/5 I'm afraid.

Micro Olympics

Play Micro Olympics

Feb. 19, 2010

Rating: 0

Definitely one of the weakest games of this type. 2/5

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