Did you do any testing whatsoever? If not, shame on you for that. If yes, shame on you for releasing it despite the obvious bugs everywhere. Btw I write this comment while a coaster is hanging down after being stuck in a loop (an element pre-made by you).
I'm getting a bit tired of the bugs with forced movement. Way too often a blob of your units ends up pressed against a wall and unable to be selected or moved. Fix that and make the controls a bit better and you got a real good game instead of an average one.
It's way too random for a puzzle game. Also the bonus doesn't seem to do anything (you always get the same points whether or not you have bonus active or not) and the difference in points between perfect and just one imperfect ring tower (that can have been forced by mentioned randomness) is just too big to make it motivating.
@hend: i don't remember the name of the game, but there was a very similar one where the number was the number of tiles per row/column for it to pop, otherwise very much the same system.
amazing how many ppl still don't get when you can go through a screen and when not. it's a fairly simple system really.
great game, only issue i have is the mid-air control in the long drop sequences.
Very nice, just like the first one. My only complaint is that my crowbar somehow dissolved without notice since i wasn't able to use it to fight on multiple occasions.
sadly this game lacks way too many words. it's really annoying seeing the spiders running away because the database is ignoring a load of exisiting words.
was an interesting game... up to the first boss. waiting a minute for a boss to use the one attack that leaves him vulnerable to hit him once is not my cup of tea, sry.
oversensitive controls, extremely common idea (just in most other games you can also jump) and demo with some of the most unsubtle advertising ever equals 1/5 I'm afraid.