The targeting system is just plain broken. It should hit the one heading to the base, not same ass in the middle that doesn't matter. The combo system is unintuitive and not clearly defined. Trigger combos seems to be based on voodoo. Once I get a little backlogged they just stop working. Which just compounds on itself and then it's game over. Thanks combo system!
I guess this is just a teaser game as it ends just when you get all the tech upgrades. It was okay. I don't like the scoring system and it seems completely pointless. There's no motivation to get a better score. It's pass/fail. On a gameplay note, I don't think I could play many more of these levels. It's really slow in the early game waiting for all your crap to power up one at a time and even late game with 10+ speed ups, it still takes forever to get power to one new unit on the outskirts. I guess that could be solved if there were a way to increase gameplay speed. It's not like these maps are very challenging.
This game teaches you that brute force works then screws you on the last couple levels by running you over on the last couple waves. Horrible design. No learning curve then a solid wall of difficulty. Good job a-holes.
Some of the poster "clues" are far too obscure. The Jig Soda and corresponding game is a joke. That isn't logic. That's guess the whim of the creator. You're often looking for a very small aspect and since there is so much to take in you end up just trying everything, rendering the clues moot as that's what you would have done anyway. Also I didn't realize I beat the tank level on my first try. I kept trying to "win" after I got the peace splash screen. I thought it was just round 2 and that I kept failing at round 2. Bah. 3/5 for interesting design. Higher if these puzzle had any bearing in reality and not just guesswork.
I mostly like the game, but I really don't get how they expect you to make out what word they want when in some levels there are multiple possibilities.
Great concept, but terrible controls. Way too loose. Early on it didn't matter, but having to make more precise jumps later really makes it troublesome. A reluctant 4/5
You get more exp (testing on the first level) by checking Blind, No Magic, and Sudden Death than you do by checking those same three PLUS Extra Strong Enemies. I think time is a factor for score. Maybe troops lost is as well? Either way, it's makes it pointless to every check that option. Either it's broken or it's not worth it.
Grinding for exp is super easy which makes up for the fact most game elements are left undefined like exp multipliers or spells effects. The latter requires trial and error to see what it does. This game doesn't do anything new, just pulls concepts from various others. It plays well, but lacks any real strategy. 3/5
Kinda easy, but I don't like getting locked into a weapon. You can't place traps or use bombs. You have to avoid spaces on the map that have weapons if you're saving them as well. Only missing 2 achievements, but I'm all clicked out. Meh. Fun at first. Then mindless. 3/5
The plot and yapping characters are annoying. A simple tutorial would have been fine. Let me play the game. I don't want to click through pointless bubbles of text.
Easy mode for expert (given you have your upgrades maxed): Set up about 5 frost towers early or near a bend. Send all waves at once. Keep on 1x speed. Spam small bombs by holding shift. If the mission has bosses you can put down a Super or 2, or you can just let them pass. This has worked on every level I've tried so far. You have to be quick on 40, but it's doable. Not that you need it for the badge.
This game is so broken. Flawed upgrading and tower upgrading, no real sense of how well into an expert score you are, tedious amounts of waves and levels, no real strategy - just spam towers and mash next wave, teeter on the edge of overflow and pray it's enough for an expert score.
I like the game and only have slight criticisms. Probably would have 5 star'd it, but I grew tired of circling the big slow enemies to get perfect ratings only to get hit anyway because many of their ships have a huge radius of attack. I think a visible attack range and/or a move range would cut down on the restarts. I think it would also be nice to have an upgrade system or maybe a small selection of planes to chose from. Solid overall though. 4/5
I think the physics are a bit too sticky and certain levels seem impossible to perfect. The walkthrough vids linked from the game are a joke. The dope doing them effs up countless levels despite showing 3 diamond bests after finishing some. Really defeats the purpose of even having those videos. I'd say about half the levels are done well. The other half are tedious in guessing the overly precise placement needed and/or wondering if you can perfect a level. This series of games has merit but really needs to be refined.
Game is laggy and/or just broken. Barely got through the tutorial before most buttons just stopped working. I'm hoping it's not a game that forces you to check constantly or has some scam to trade real money for items.
You can pass too many levels by skipping the main goal and making concessions on the trickier parts. I like the concept, but I'd make the pieces snap into predetermined slots and require 100% accuracy.
I can place charges. Hit boom. Get a result. Retry. Touch nothing. Hit boom. Get a completely different result. That aside, I don't like the way the charges make clean lines so things can fall nicely back atop each other. Took a little time to adjust to that.
Okay game. Certain classic Metroid feel. Personally, I hate having to use arrow keys to move. Been playing games for over 20 years and my left hand is directional and my right hand is action. You get these game that switch it and it messes with my timing. WASD options are always welcome. I'm not sure why people are having issues with badges. Firefox 3.6 here and no issues.