First: autofire. There's really no reason to not have it. And this will sound hypocritical seeing as I play on Kong, but points are worthless. I have no incentive to grab the extras at all after I max my weapon at 10, which you can do way early. I'd probably come back to play again if it had badges. 3/5
I'm not entirely sure what the point of this is. Admittedly I played for a while and had an okay time. Only got 90%. Maybe something happens at 100, but I'll probably never find out and this world is too large to keep track of. Maxed body size pretty early. Nothing cool happened there. *shrug* Has a good feel. Everyone is bitching about Flow, but I've never heard of it so whatever. 3/5
It's good. A bit short. A bit easy. Controls are a touch loose, which really showed on that springboard level. Stupid fatty kept sliding off. Probably deserves a badge, although probably just a 5-pointer. 3/5
Some of these mid 20s adventure levels are obnoxiously hard. Most of the time I see what needs to be done, but didn't know to account for some random piece and then have to tear the level apart again to move it slightly. It makes hard/challenging puzzles tedious as I'm just repeating moves over and over. The badge should be impossible when compared to other puzzle games that are pretty much giving away 30 point badges (3D Logic).
Boss battle is way too unforgiving for a measly medium badge. Yeah, it all has retro feel, but that's it. The gameplay is sadistic. It's little wonder you get a check point every screen. Kinda fun, mostly frustrating. 3/5
I liked it early. In the mid 20s now and it's a chore. Jumping isn't precise enough. It's a fight against the controls and not the puzzle of the level. 3/5 because it has some redeeming value, but just far too frustrating to be fun.
Another crappy game of guess the pixel. You can follow an ace guide but if you are off by even one your shot isn't even close. Horrible. How about impossible badges for games that don't suck? 2/5
Interesting concept. The second frame isn't an issue. The real problem is WASD for the right side and Arrows for the left. My brain wants it the other way around.
Missiles should count for combo. I was one level away from maxing frequency and just couldn't hit any planes as I was getting bounced around so much (and maxed at 89 feet). The level before I had to land on combo 74 or I would have ran out of fuel. Either I'm super unlucky or this game is broken.
The controls and collision detection are suspect. I'll line up a hit and seemingly fall right though the plane. Only got one badge my first run because I didn't understand the fuel/exp relationship. The game does offer some mindless fun, but once I get these badges it'll lose its appeal. 3/5
Played this game some time ago. Came back for the impossible badge. Way too much luck needed to win some of these. Often I'm just reloading the challenge to get a good starting hand and even after that you need a bit of luck to skirt by. The game has potential and I'd like to see a sequel with some polish, but on these challenges I'm mostly just rerolling my cards hoping for a Yahtzee on the first go.
Good style and music. Standard spot the difference affair. I have no idea what the small and medium hints do. Only the big one seemed to register any change. 3/5
Art games are interesting. They play like interactive stories. I think this one has 3 endings. I would suggest slightly more responsive (faster) controls unless moving slowly was part of the concept. Overall, I like it, but I'm a sucker for faux art stuff. 3/5
One level? Okay. I mean I like the theme. A lot. And it's stupid silly in a good way. And it's still roaring at me in hilarious fashion. But there's not much gameplay here. Still 4/5.
This is the worst targeting system in any game I have ever played. Ever. It's completely unplayable. Good thing it's nigh impossible to actually die. I'll probably muddle through the medium badge and then set this page on fire. What a steaming pile of garbage. Zero out of a billion.