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obzinator's Comments

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Craqua

Play Craqua

Mar. 04, 2010

Rating: 0

First: autofire. There's really no reason to not have it. And this will sound hypocritical seeing as I play on Kong, but points are worthless. I have no incentive to grab the extras at all after I max my weapon at 10, which you can do way early. I'd probably come back to play again if it had badges. 3/5

ef the game

Play ef the game

Mar. 02, 2010

Rating: 1

I'm not entirely sure what the point of this is. Admittedly I played for a while and had an okay time. Only got 90%. Maybe something happens at 100, but I'll probably never find out and this world is too large to keep track of. Maxed body size pretty early. Nothing cool happened there. *shrug* Has a good feel. Everyone is bitching about Flow, but I've never heard of it so whatever. 3/5

Home Sheep Home

Play Home Sheep Home

Mar. 01, 2010

Rating: 0

It's good. A bit short. A bit easy. Controls are a touch loose, which really showed on that springboard level. Stupid fatty kept sliding off. Probably deserves a badge, although probably just a 5-pointer. 3/5

The Great Siege

Play The Great Siege

Mar. 01, 2010

Rating: 0

The catapult is unwieldy. These games are a dime a dozen. This doesn't do anything special. No rating. I'm not going to even play it.

Wooden Path

Play Wooden Path

Mar. 01, 2010

Rating: 0

Wow. Level 30 took me 45 minutes. Be warned. This is an endurance game. Glad I'm finished with it. :)

Wooden Path

Play Wooden Path

Feb. 28, 2010

Rating: 0

Some of these mid 20s adventure levels are obnoxiously hard. Most of the time I see what needs to be done, but didn't know to account for some random piece and then have to tear the level apart again to move it slightly. It makes hard/challenging puzzles tedious as I'm just repeating moves over and over. The badge should be impossible when compared to other puzzle games that are pretty much giving away 30 point badges (3D Logic).

Don't Look Back

Play Don't Look Back

Feb. 27, 2010

Rating: 0

Boss battle is way too unforgiving for a measly medium badge. Yeah, it all has retro feel, but that's it. The gameplay is sadistic. It's little wonder you get a check point every screen. Kinda fun, mostly frustrating. 3/5

Run

Play Run

Feb. 27, 2010

Rating: 0

I liked it early. In the mid 20s now and it's a chore. Jumping isn't precise enough. It's a fight against the controls and not the puzzle of the level. 3/5 because it has some redeeming value, but just far too frustrating to be fun.

Pyro

Play Pyro

Feb. 27, 2010

Rating: -1

Another crappy game of guess the pixel. You can follow an ace guide but if you are off by even one your shot isn't even close. Horrible. How about impossible badges for games that don't suck? 2/5

Multitask

Play Multitask

Feb. 27, 2010

Rating: 0

Interesting concept. The second frame isn't an issue. The real problem is WASD for the right side and Arrows for the left. My brain wants it the other way around.

IndestructoTank! AE

Play IndestructoTank! AE

Feb. 27, 2010

Rating: 0

Missiles should count for combo. I was one level away from maxing frequency and just couldn't hit any planes as I was getting bounced around so much (and maxed at 89 feet). The level before I had to land on combo 74 or I would have ran out of fuel. Either I'm super unlucky or this game is broken.

IndestructoTank! AE

Play IndestructoTank! AE

Feb. 27, 2010

Rating: 0

The controls and collision detection are suspect. I'll line up a hit and seemingly fall right though the plane. Only got one badge my first run because I didn't understand the fuel/exp relationship. The game does offer some mindless fun, but once I get these badges it'll lose its appeal. 3/5

The Necronomicon

Play The Necronomicon

Feb. 27, 2010

Rating: 0

Played this game some time ago. Came back for the impossible badge. Way too much luck needed to win some of these. Often I'm just reloading the challenge to get a good starting hand and even after that you need a bit of luck to skirt by. The game has potential and I'd like to see a sequel with some polish, but on these challenges I'm mostly just rerolling my cards hoping for a Yahtzee on the first go.

Little Red Riding Hood

Play Little Red Riding Hood

Feb. 27, 2010

Rating: -1

Good style and music. Standard spot the difference affair. I have no idea what the small and medium hints do. Only the big one seemed to register any change. 3/5

ImmorTall

Play ImmorTall

Feb. 26, 2010

Rating: 0

Oh, and I suggest a replay button when it's over. Refreshing the page is never a good option.

ImmorTall

Play ImmorTall

Feb. 26, 2010

Rating: 0

Art games are interesting. They play like interactive stories. I think this one has 3 endings. I would suggest slightly more responsive (faster) controls unless moving slowly was part of the concept. Overall, I like it, but I'm a sucker for faux art stuff. 3/5

Ultimate Crab Battle

Play Ultimate Crab Battle

Feb. 26, 2010

Rating: -1

Too hard to see what the hell is happening. Poor collision detection. Trial and error game. I like the silliness, but meh. 2/5

Ultimate Crab Battle

Play Ultimate Crab Battle

Feb. 26, 2010

Rating: 0

The rotating laser beams = thanks for playing.

Robot Dinosaurs That Shoot Beams When They Roar

Play Robot Dinosaurs That Shoot Beams When They Roar

Feb. 26, 2010

Rating: 0

One level? Okay. I mean I like the theme. A lot. And it's stupid silly in a good way. And it's still roaring at me in hilarious fashion. But there's not much gameplay here. Still 4/5.

Cube Colossus

Play Cube Colossus

Feb. 26, 2010

Rating: 0

This is the worst targeting system in any game I have ever played. Ever. It's completely unplayable. Good thing it's nigh impossible to actually die. I'll probably muddle through the medium badge and then set this page on fire. What a steaming pile of garbage. Zero out of a billion.

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