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Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 11, 2008

Rating: 0

What a grind for 15 points lousy points. I really liked the first few levels, but now it's just tedious and I'm sure I've wasted points noobing it up at first. It would be nice to be able to re-spec, even if at a loss.

Understanding Games: Episode 4

Play Understanding Games: Episode 4

Apr. 11, 2008

Rating: 0

It's a sorry state of affairs if people are actually learning things from these games. And sure, fun is subjective. Simple can be fun. This is simple. But it is not fun. If there weren't badges for these games I would have closed the page nearly immediately.

Understanding Games: Episode 3

Play Understanding Games: Episode 3

Apr. 11, 2008

Rating: 0

Third times the charm? This actually plays like a game (as opposed to the first 2). Which, last I checked, was the point of this site.

Understanding Games: Episode 1

Play Understanding Games: Episode 1

Apr. 11, 2008

Rating: 0

Spacebar. Spacebar. Spacebar. Up and down for a hot second. Spacebar. Spacebar. Up and down. I sure hope the other 3 are just as compelling. If this game is a joke then I don't get it. If it's not a joke... well then I still don't get it.

Thing-Thing 4

Play Thing-Thing 4

Apr. 10, 2008

Rating: 0

I put this card challenge off all week in disgust of having to muddle through another Thing Thing disaster. Finally load it up and I swear to god my bullets don't even do damage. And hell if I'm clicking through that 5 minute intro again. I'm in favor of games of all sizes and shapes, but when it comes to cards I want a little more discretion. If Kong is absolutely out of fun games to use for challenges then at least make them quick games. This shouldn't feel like homework. Leave that for the Impossible badges. These grind-fests where time spent is somehow a function of achievement are really turning me off. Sorry to vent on you, Thing Thing, but you are the proverbial straw.

Kongai Launch

Play Kongai Launch

Apr. 01, 2008

Rating: 0

I'm actually relieved. I don't think I would have had the time to get this card otherwise. Thanks Ricky! :P

BoomsticK

Play BoomsticK

Mar. 29, 2008

Rating: 0

Having to start over at level 19 to retry the boss sucks hard. Why can't I just retry on 21? Or is that a bug too...

BoomsticK

Play BoomsticK

Mar. 29, 2008

Rating: 0

Something is buggy with the accuracy percentages. I get negatives sometimes. Fairly easy overall but some of the middle levels almost force you into a net ammo loss. Then the last few levels feed you overlapping baddies to restock. Having to run around to pick up ammo slows the game down. Autocollect=fast. Fast=good. Pretty good overall. Badge-worthy.

Kongai

Play Kongai

Mar. 27, 2008

Rating: 0

In battle, when switching heroes, the "Switch" button partially overlaps the tabs for attacks on the back side of the card. It would be nice to more easily navigate those tabs.

The Fancy Pants Adventures

Play The Fancy Pants Adventures

Mar. 21, 2008

Rating: 1

These Fancy Pants games need to be laid to rest already. Good, but vastly over-hyped. I made an audible groan when I saw this had the card challenge this week.

SHIFT

Play SHIFT

Mar. 17, 2008

Rating: 0

This game is brilliant. Clever puzzle gimmick. Portal references were hilarious. I don't say this often (or ever) but it's too short. I would play more levels of this game. 5/5

Max Mesiria Chp2 RPG

Play Max Mesiria Chp2 RPG

Mar. 17, 2008

Rating: 0

There's no reason this game (and chapter 1) should need to use a mouse. It's awkward having to go back and forth from arrow keys to mouse. Just add a couple buttons for confirm/cancel. Like B/A on the old NES pad which translated well right to keyboard for all those emulated games on PC. Or in lieu of that, make it *all* mouse and no arrow keys. Just not both. Arrows are easier IMO though.

Smileys-War

Play Smileys-War

Mar. 17, 2008

Rating: 0

Seems like the only defense is spastic jumping which isn't very fun. Respawns are a hazard, especially on FFA maps. Changing the kill limit would be good. Some maps take too long. Overall the game has promise. I'd like more (some?) strategy less frenzy of bullets. 3.5/5

Gravitee

Play Gravitee

Mar. 16, 2008

Rating: 0

Breakdown of some later stages: 1- Shoot Ball. 2- Hit Star. 3. Repeat. I really like this game and gave it a 4/5 but it suffers from repetition to get Golds. Shooting 2-3 balls into a star trying to find the perfect pixel to aim at is a bit rough. No way in hell I'll even try the impossible badge.

Max Mesiria Chp1 RPG

Play Max Mesiria Chp1 RPG

Mar. 16, 2008

Rating: 0

Lever will not respond. Yes, I rang the bell first. Starting over...

Breach

Play Breach

Mar. 15, 2008

Rating: 0

First, don't call them seconds if they aren't. Second, sometimes I pass halfway through a barrier and I'm fine. Other times I barely even graze something and I get nicked. Third, mute button, running timer, lives left meter.

Tarnation

Play Tarnation

Mar. 15, 2008

Rating: 0

To reiterate a few things I've read so far: the points system isn't intuitive and it needs a restart option. All games should have a mute option. Novel concept with the click and drag. I thought the boss was fun. 3/5 but a few tweaks could be an easy 4/5. I think it's telling that no one has done the 100k perfect game yet.

Platform Racing

Play Platform Racing

Mar. 10, 2008

Rating: 0

This whole game plays on ice. With loose controls.

Bot Arena 3

Play Bot Arena 3

Feb. 24, 2008

Rating: 0

I love games that require massive amounts of luck. Also, I love games with no menu or reset options. :/

ZunderFury

Play ZunderFury

Feb. 18, 2008

Rating: 0

Never mind about the mute and menu. I'm and idiot and didn't see the pause option.

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