I'm going to bank that this gets super frustrating and peace out with my medium badge. The barf propulsion system is interesting but mostly broken and disgusting. Especially eating it back up. Come on. 3/5
Level 21: The middle chest fails straight through my bridge as if it's not there. Yes, it's a walking part and not a connector. Every time I run this level something goofy happens. Should have passed it the first go...
A little grace on the later levels would be nice. 18 is a joke. After trying a dozen different styles I found a walkthough and just copied it straight and even that didn't hold. Thing just snaps like a toothpick no matter how I set it up.
This game was okay. Kinda mindless. Just spam specials and mash X. In the rare case a full scale retreat/regroup would be in order, but very rarely. Then Cave 5. Cheapest BS ever. Just terrible. 2/5
Too many annoying parts. I want a puzzle that tests my mind not my mouse dexterity. All the good bits were too easy so the whole thing just falls flat. 2/5
I seriously loathe this game. I had to comment again to say that. Invisible level, no friction, no sense of where ledges end, all while trying to shave a half second off a puzzle you already figured out, but can't do because the controls are so messed up. How the hell did this ever get a 3.88 (as of posting)?
I like how this is in the puzzle section when it's just a failed platformer. Thanks for not teaching us how anything works either. Figuring out that leap frog was an unnecessary chore. Just playing for badges. 1/5
Some of the levels (like 6) are bugged. Most levels I know exactly how to solve but have to make slight adjustments 5-10 times before it all lines up right. Placing pieces is cumbersome, especially trying to rotate. Really frustrating. 3/5 because I like Rube Goldberg machines.
I love it. Big fan of RTS and this captures it beautifully. Simple, balanced elements. I'm only on normal, but expect crazy to be a solid challenge. Need more like this on Kong. 5/5
Shift ripoff. Horrible controls. Good job putting jump and lift right next to a button that nukes you half the time. Up and down could have easily been jump and lift and then your shift button could be safely ANYwhere else. Minus 1 for yapping NPCs who I don't think say anything important. 2/5
Better title: Guess The Pixel. The margin of error is ridiculous. Especially for aces. Some of the levels I have an okay idea what to do but mostly I'm just firing randomly and hoping. 2/5
Level 16 was broken. Had to switch it to French to pass. Level 23 completed itself after I did 22 (which took 3 times to load right). Had to google a few answers as I don't have the extra hardware you thought was required to play flash games. I really appreciate the concept though. I was hoping for more logic and less guessing the whim of the creator. I'd say about 3/4 of the levels were done really well, but the rest were either broken or frustrating. 3.5/5
I upgraded all my high level letters to low level specials not realizing that specials do no damage themselves. Now I'm stuck grinding for letters so I can actually kill things. I like the game though. Fun and frantic. 4/5
I know we all want to relive our 8-bit childhoods, but let's leave the sadistic gameplay in the past. Random spastic mobs from offscreen that knock you off ladders = I get the easy badge and never cone back. 3/5 for concept.
Game was really easy. Okay half hour time waster. Badge triggers when you open stage 10 and not upon completion. The easiest 20 points I've done in a while.