Most of what I'd say is already in the top comments. Some minor surprises but nothing really new, the same cheesy method (spy + helis) that worked in the last game worked here too.
Ah, its unfinished. That explains the rough edges (e.g. the save/load bugs when maniacally saving/loading continuously and some of the attempts I made in intentionally breaking the game like running into the door during the chase part). I've heard of the issues with Flash that killed this game's development, from The Binding of Isaac. Anyway, about the game. The game's foundation is solid and its very much like the oldschool RPGs its a tribute to. Enjoyed it a lot, even though it was a relatively short ride (for RPGs, its pretty long by Flash standards).
Kinda average, and the game doesn't really change much through the playthrough, but I still enjoyed it. Didn't have to grind much either, so that was nice. Couple of things that bugged me though. The screen/bullet/mob size is strange for this type of game... things feel very cramped. Effects tended to be really distracting and cover up stuff, especially on explosions - was worst with plague nova. And the controls for spells are really awkward, I'd like to be able to use the mousewheel to select/cast.
The voice acting was kinda overboard and the mid-level lines really started to get annoying after a while... but otherwise I really liked the feel/mood of the game.
Spam magic to win is the name of this game... eventually I ended up being able to kill entire rooms without needing to move from the door. Auto-target + infinite range + earth drop spam = lol
Eh, okay idea but the unforgiving pinpoint accuracy needed with the very very sluggish response of the monster things really made it more frustrating than anything else. Especially once the fireballs with changing trajectories started showing up. Also the timer seems kind of pointless much of the time, I mean so often the stage is over before a star is even gone.
While I liked all the previous games, this one seems to reuse too much for my liking. I can even recognize the map layouts from the earlier games... =\
Yawn. Still the same thing. Pretty looking but standard and rather boring. Leaks to lagginess after a bit of playing. The AI breaks often and stands around doing absolutely nothing, so its not exciting to fight them at all. Weapons and some stars have wonky balance. Only thing I really liked about this game was the music. Rest was meh.
You know, I liked this a lot more than the first one (and a lot more than I was expecting), but I can't remember the first one enough to tell why. Its slick, you're highly mobile, but its still quite challenging. All the difficulty comes from reacting fast enough to recognize and avoid mobs/attacks... you can pretty much beat anything if you react quickly and accurately. I'm pretty sure was what the game went for and it does it well :P
I really liked this one. Funny, simple, has great mob variety, and lots of those little tricks that reward you for playing smart. Fire got shafted somewhat compared to ice/lightning cause of anti-synergy, but... still had its uses. Occasionally I'll get stuck trying to swap elements though which really screwed me over... but that didn't happen too often.
What do we have here? Yet another game with poor performance from a dev whose games all memory leak to unplayable levels? And its even MORE vague than the previous games! Looks like the dev learned... well, nothing. Again. Bravo. Blames it on PC performance too. Again. How did this manage to get badged?
This... was just kinda meh. Memory leaks like mad, the flying powerups forcing you to take firepower off enemies (I ended up ignoring all the coins), and generally just destroying everything on the road before they get on the screen. At least there's checkpoints.
Well, this was very engrossing and very entertaining. Did one straight run from floor 20 to the end on my fourth go without really trying, heh. Were you supposed to be able to do that? Skipped the whole town sequence though. Maybe I should play this again, but slower, to see how the town actually changes through the floors... :P
This is all it takes to win awards? I wonder what kind of awards they are... This is really a standard mobile thing - looks pretty, but not much of a game behind it. Repetitive, ends up with you spamming arrows vs a horde of mobs, the infinity shield wall with archers behind, upgrades are expensive and give marginal boosts so you need to grind a LOT... ugh. Mediocre at best.
Awesome, I'm glad you enjoyed the game.