Wow. I ran into that "no enemies left on screen but still on counter" thing everyone else seems to be running into. Can't believe the game was badged in this condition...
This game is really bloody annoying with the unlocks. Why is everything, even the basic quality of life things, hidden behind unlocks? How do you even unlock the statistics? Argh.
Pretty good, all things considered. Although its not entirely my kind of game and some things are a bit confusing (I didn't even know you could manually fly in between systems till I read the comments), I rather enjoyed it. Could use a few more things to do, but this game still ate up a good number of hours, and it seems like the dev's adding more content. Might check back in a week or two...
Enjoyed it, although I have no idea why. Still preferred 3 more. The up key to attack thing eats my glide bar like mad though. >.> Also some of the achievement requirements are just insane for silver/gold.
Music, visuals, voice acting are all pretty nice. Story's pretty uninteresting, but its really just filler anyway. But it fails in that one department unique to games... gameplay. Level 5 is just.... ugh. Even knowing this is supposed to be difficult, I can't call this good. Tedious difficulty additions from bad visibility, muddled/similar sound cues, tight spacing which practically assumes you're some kind of computer (made worse by the fact that the cues that are supposed to alert you to them are muddled together, especially annoying with the arrows where you practically ONLY have the sound cue), occasional non-responsive/fixed delay controls (especially with the slow-mo, which compound with ALL the problems earlier)... This is just all kinds of stupid. Can't tolerate this kind of cheap, fake difficulty.