An average game, with frustrating platforming in places. The shots hitting each other/friendly fire was kind of amusing, heh. There were also a few places where you needed destructible boxes to get out... got stuck that way a few times. Good thing you can kill yourself with your own arrows, I suppose.
Looks pretty. Nothing much going for this game beyond that, its pretty generic. And as everyone has mentioned, the final boss is completely unbalanced, in the frustrating direction.
This game has nice atmosphere, at least. Good art and music. Too bad the game itself is a grindy, imbalanced mess of baffling design choices and terrible monetization tactics. Can't rate this very high.
Wow, this game is amazingly easy. Got to the level before the boss on my first go and the second run just obliterated everything. In fact the boss only lasted a while cause I was having fun killing endless groups of mobs, hahahaha.
Ahh, the atmosphere was amazing. Jump scare at the start was a bit cheap but it kept you on your toes the whole game afterwards, heh. Could have been a little clearer on the twist, though. From the comments looks like there were a fair amount of people who didn't get it.
The reloading is really weird, especially with half-filled clips. Not sure how it works then. The game, well... it becomes really easy once you get some items. Don't know how it qualifies as a hard badge. :P
So kong, not satisfied with rigging/badging the moneysucking MMOs, huh? Moved on to the single player ones too? I sincerely doubt this game could have gotten such a high rating...
Lag in this game is really terrible. Especially with the kind of activity level the game seems to expect... Loading times everywhere (even with small things like swapping tabs or moving down the list in adventure) and with increasing numbers of people to send off, just... ugh. Probably going to drive me off soon.
All these ideas were good in the previous games in the series and would have been neat in a new single player game. But they don't transition into multiplayer well. Combined with the online waiting system it becomes incredibly aggravating, especially when you get punished so heavily for mistakes. In the end the game is too active to play as an idle game and its too idle to play as an active game. Its basically the worst aspects of both single and multiplayer combined.