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Crafting Kingdom

Play Crafting Kingdom

Feb. 02, 2018

Rating: 2

Crappy game, it doesn't even save.

Civiballs 2

Play Civiballs 2

Dec. 18, 2017

Rating: 4

Hint: Although some things look like it might work with very careful timing, most likely you need to do things in different order. The physics here is very carefully calculated and hard to predict, lots of things that might seem unlikely actually work fine.

Aground

Play Aground

Oct. 29, 2017

Rating: 1

Fun fact: platypus and echidna are two mammals that produce both milk and eggs.

Starlight 2

Play Starlight 2

Oct. 29, 2017

Rating: 7

The game where you point the lines towards you so they look as short as possible.

Space Mineral Rush - Idle

Play Space Mineral Rush - Idle

Oct. 14, 2017

Rating: -1

For the roulette game, set your gamble percentage as 2*[win percent]-100%. This is the best you can do as reliable income. It will earn you 0.5% on average per game at 55% odds, 2% at 60%, 4.7% at 65%, 8.6% at 70%, 14% at 75%, and 21% at 80%. It's exponential growth, like the market, although the market will beat low-level gambling.

Castle Woodwarf

Play Castle Woodwarf

Sep. 21, 2017

Rating: 0

Never summon waves early. It gives you ~1 second of production but costs you huge amounts in dragon and fish upgrades.

Developer response from Mentor31

Correct! I should have added more gold to calling waves early. Only then it would make sense. Currently it is just not profitable to click that button at all.

Sword Fight

Play Sword Fight

Aug. 21, 2017

Rating: 3

Could you make winning a tournament increase the training level?

Developer response from tovrick

Training Level increases to match the level of the highest enemy you managed to defeat, doesn't matter if you eventually lose the tournament or win the tournament. This works for Rivals as well at the end of the current content.

Rubber Dinghy

Play Rubber Dinghy

Aug. 04, 2017

Rating: 4

Tip: The total you should collect is 225 stone and 201 wood.

ZS Dead Detective - Walls can Bleed

Play ZS Dead Detective - Walls can Bleed

Jul. 18, 2017

Rating: 0

After you find the clues, you can combine them to form deductions which solves the case. Don't forget you can use items like a picture or a chainsaw.

Developer response from Lu_Muja

Well said :)

Ultimate Zombie Quiz

Play Ultimate Zombie Quiz

Jul. 18, 2017

Rating: 2

The trick to surviving the zombie apocalypse is to realize that the zombies are basically weak, slow, incompetent idiots. You gotta quickly figure out how they infected half the town because it sure as hell wasn't by biting people.

Pixels filling Squares

Play Pixels filling Squares

Jul. 03, 2017

Rating: 1

There's only one type of production. The limit increases all gen limits, and gathering at any level gathers the base resource as a resource of that gen. 10,000 gen 1 = 100 gen 2 = 1 gen 3, etc

Crafting Idle Clicker

Play Crafting Idle Clicker

May. 08, 2017

Rating: 2

Could you make it so the starting cash is equal to the sale price of 1 wood?

Developer response from RevelBase

Sorry, but this will probably not happen.

Crafting Idle Clicker

Play Crafting Idle Clicker

Apr. 21, 2017

Rating: 3

I'd like a button to free all my vendors. Or a way to auto-liberate them if their product is worth 0.1% of the best product. Usually only one product or rarely 2 are worth selling.

Developer response from RevelBase

Thanks for the feedback. I will keep this in mind for the next Auto-Build iteration. Btw: Did you know that you can right click the small vendor icons to remove them from a production unit? This also works with Shift/Control.

Bobo's Trouble

Play Bobo's Trouble

Apr. 14, 2017

Rating: 5

In Soviet Russia, surgery costs less than clothes

AntiVillain (-OneShot-)

Play AntiVillain (-OneShot-)

Mar. 19, 2017

Rating: 1

4 minigames each round of combat gets old fast.

Rogue Fable II

Play Rogue Fable II

Mar. 17, 2017

Rating: 2

Food mechanic seems a bit broken. Early on you can die with no reason, once you find a merchant food becomes mainly useful as a potion. If you want to force advancement, you could just place food on each level but not have it drop.

Developer response from Justin_wang123

That's a really good idea. I'll think about it. I like a little bit of variance just so that sometimes you have a little more and sometimes a little less. So maybe I could significantly reduce drop rate of food (not 0 but much lower then it is now). And then make say a guaranteed drop on floors 4, 8 and 12 (subject to testing). This would force the player forward to get food while still allowing for random cases where you find more or less. You may have just solved this balance issue :) Thanks.

Training Arena (Blackreef Pirates)

Play Training Arena (Blackreef Pirates)

Mar. 14, 2017

Rating: -1

People complaining about Unity problems: before blaming this author/game, check to see if you can play any other Unity games. Pretty sure this one is related to Mozilla's war on Flash/Unity/Plugins.

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 11, 2017

Rating: 0

Minor features request: Disable buildings that can't ever produce. Use background text instead of popups, also same text can give a fading message when fleets arrive. Disable and fade load buttons on full ships, and unload buttons on empty ships. Disable merge fleet when no available fleet, don't show fleets it can't merge with. Fade out or mark planet of origin for travel, either disable clicking on it or have it cancel the travel.

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 10, 2017

Rating: 0

How do you buy multiple ships at a time?

Crafting Idle Clicker

Play Crafting Idle Clicker

Mar. 01, 2017

Rating: 0

Things that are needed for expedition shouldn't show the same symbol when they're no longer needed.

Developer response from RevelBase

Thanks for the suggestion. There expeditions will be replaced in a few weeks with a new missions system. You will be able to see the missions dependencies directly from the workshop. Check out the Alchemist's Kitchen event tomorrow to see how it works.

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