thank you for your comment. i think spells is just another fun in game, and i did not want to make it unreachable for casual players. looks like on the other hand i haven't met demand of more hardcore players. some difficulty splitting might help here. i am working on it.
I got a mission accuracy of 104 -- 26 hits out of 25 shots with my tactical 12 gauge. I wonder if it counted my hit at the very end of the mission but not my shot?
Do we really need a "spend real money" screen every time we die? That serves no other purpose than to nag everybody? At least just merge it with the reset screen!
Suggestions: Stabilize the speedometer, it is barely legible. Clear nasties from spawn zone, it's pointlessly annoying for those trying for an achievement. Change no turbo achievement to no use of turbo, else it is unattainable if someone bought one. Also, game gets grindy really quickly, and is low-skill (afk loot is about half of active loot). Perhaps rebalance by adding more deep resources, clustering resources, and more damaging obstacles.
Tip: Don't buy the "steel plants" upgrade. It uses up your coal but doesn't produce hardly any steel. Crafting the steel directly is several times more efficient.
Bugs: bathtub code should unlock as soon as bathtub drains, since code is legible even without looking closer. Was there supposed to be a logical reason why you'd want to hit a wooden plate against the corner of that specific cabinet?
Suggestions: 1) Allow market search directly from a hero, limited to items of the appropriate type and level. 2) Show number of items in stock when selling to a customer. 3) In market, show equipment level, and allow sort by price/cost ratio. 4) Allow view inventory by cheapest item. 5) When showing an inventory category, show how many items owned in that category; maybe also tiny subtotals for all categories. 6) Display when a resource bin is full, even if can't collect.
Hi there, Thanks for the suggestions. A note for point 1) You can equip to your hero directly from the Trade House. Just hold down the click on the slot to prompt equipping from Trade House or Inventory.
thank you for your comment. i think spells is just another fun in game, and i did not want to make it unreachable for casual players. looks like on the other hand i haven't met demand of more hardcore players. some difficulty splitting might help here. i am working on it.