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penguinoid's Comments

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Millika Village

Play Millika Village

Feb. 13, 2017

Rating: -1

Pessimism will kill you, but why bother you'll die someday anyways.

Battle Of The Kingdom

Play Battle Of The Kingdom

Feb. 08, 2017

Rating: 7

If you were expecting more than two types of monsters or to be able to buy/acquire useful equipment, prepare to be disappointed.

Factory Balls 2

Play Factory Balls 2

Jan. 21, 2017

Rating: 1

This guy has some balls!

Five-Leaf Clover

Play Five-Leaf Clover

Jan. 03, 2017

Rating: 1

If you're confused by the ordering of the combos, it is in binary: 00000000, 00000001, 00000010, 00000011, 00000101, 00000110, 00000111, 00001000, ...

The Ten Valorous Acts of Algernon the Great

Play The Ten Valorous Acts of Algernon the Great

Dec. 01, 2016

Rating: 8

With skills like these, our hero is barely qualified to be a knight in a human chess game.

Farm Tiles

Play Farm Tiles

Nov. 19, 2016

Rating: 6

How about an upgrade that you can put a seed on, to automatically replant the seed and that can store clicks like a pond?

String Theory

Play String Theory

Oct. 21, 2016

Rating: 17

Their straight jokes strung me around for a bit, but after a while they got a little one-dimensional. At some point you have to draw the line.

Evilibrium: Soul Hunters

Play Evilibrium: Soul Hunters

Oct. 20, 2016

Rating: 1

Tip: You can capture multiple copies of a quest boss if you flee the dungeon rather than using the stairs.

Evilibrium: Soul Hunters

Play Evilibrium: Soul Hunters

Oct. 17, 2016

Rating: 0

Shouldn't the icon of an ability match the damage type it deals?

Turbo Town

Play Turbo Town

Sep. 08, 2016

Rating: 1

You may need to build the roads connected, but nothing says you can't bulldoze the part in between afterwards.

Developer response from Terrence_Super2

So this is something we're still considering. Basically we either require all the roads to be connected, or we somehow incentivize keeping them connected. For now we're just letting it slide and may permanently choose to do so, but have not made a hard decision on it yet.

The Magical Forest

Play The Magical Forest

Sep. 05, 2016

Rating: 0

So random.

Slurpy Derpy Classic

Play Slurpy Derpy Classic

Aug. 14, 2016

Rating: 5

I wish it would just skip the battles where the entire enemy force dies from a first strike instakill, just click the tile to clear it.

Realm Grinder

Play Realm Grinder

Jul. 31, 2016

Rating: -1

When importing a merc build that you can't afford, it should replace the merc upgrades with the selected upgrades, so you only need to import once.

Guilds of Destiny

Play Guilds of Destiny

May. 29, 2016

Rating: 2

Ascending a building ought to improve it, not make it worse.

Guilds of Destiny

Play Guilds of Destiny

May. 29, 2016

Rating: 1

1) Tavern should show quest progress like dashboard, also how many quests are completed/available for patron. 2) Hidden autosubmit quest at start, so don't have to wait for server when submitting quest. 3) Allow heroes to be equipped/ascended at any time, even if it has no effect until quest is over. 4) Need better hero management for equip/ascend. Eg on equip screen show if hero has better equip available, on ascend screen show if there is available stasis heroes, on hero screen show if hero is ready to be upgraded (ascend requirements available, even if not unlocked). 5) When equipping hero, show each equip only once with a Xn counter to show how many you have. Also, equipment appears to have no effect on anything, if it does make it more visible.

Medieval Cop - The Princess and The Grump

Play Medieval Cop - The Princess and The Grump

May. 16, 2016

Rating: 0

If you are ever my customer, remind me not to piss you off. Or if I do, please send the link to your new game.

Developer response from VasantJ

Currently working on the 4th part. Thanks for playing.

The earl octopusor

Play The earl octopusor

May. 01, 2016

Rating: 29

Treasure hunting tips: Grab random junk. Ignore diamonds and gold.

Royal Heroes

Play Royal Heroes

Apr. 15, 2016

Rating: 551

WEAPONS: *=Empty, W=Wood, M=Metal, S=String, R=Rune // Bow: SW*/S*W/SW* // Sword: *M*/*M*/*W* // Axe: *MM/*W*/*W* // Scythe: MMM/**W/**W // Spear: *M*/MWM/*W* // Staff: *R*/*W*/*W* /// ARMORs: Boot: ***/M*M/M*M // Helm: ***/MMM/M*M // Armor: M*M/MMM/MMM /// MISC: Book: ***/RSR/*** // Ring: *R*/M M/*M* // Amulet: S*S/S*S/*R* // Cape: *S*/SSS/SSS // Spell: RRR/RWR/RRR

Developer response from Badim

I found a guide here - http://steamcommunity.com/sharedfiles/filedetails/?id=649879454 still blueprints. If someone can do one with a actual art from game - plz pm me, I`ll sent you a steam-keys in return.

Hostage Crisis

Play Hostage Crisis

Apr. 15, 2016

Rating: 3

The civilians are peacekeepers. They like to stand between you and your enemy to try to break up the fight.

Home

Play Home

Apr. 13, 2016

Rating: 1

Nice story but don't bother trying to get an alternate ending.

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