So this is something we're still considering. Basically we either require all the roads to be connected, or we somehow incentivize keeping them connected. For now we're just letting it slide and may permanently choose to do so, but have not made a hard decision on it yet.
1) Tavern should show quest progress like dashboard, also how many quests are completed/available for patron. 2) Hidden autosubmit quest at start, so don't have to wait for server when submitting quest. 3) Allow heroes to be equipped/ascended at any time, even if it has no effect until quest is over. 4) Need better hero management for equip/ascend. Eg on equip screen show if hero has better equip available, on ascend screen show if there is available stasis heroes, on hero screen show if hero is ready to be upgraded (ascend requirements available, even if not unlocked). 5) When equipping hero, show each equip only once with a Xn counter to show how many you have. Also, equipment appears to have no effect on anything, if it does make it more visible.
I found a guide here - http://steamcommunity.com/sharedfiles/filedetails/?id=649879454 still blueprints. If someone can do one with a actual art from game - plz pm me, I`ll sent you a steam-keys in return.
So this is something we're still considering. Basically we either require all the roads to be connected, or we somehow incentivize keeping them connected. For now we're just letting it slide and may permanently choose to do so, but have not made a hard decision on it yet.