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petesahooligan's Comments

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Create you tiny idle

Play Create you tiny idle

Apr. 11, 2020

Rating: 12

I love the theme and all of the operations are fun to mess with. I love the upgrades-as-achievements pairing with the tutorial... clever. I would have enjoyed it more had each new money source had its own small player interaction, (like the food), so that the game rewarded attentive players with something to do.

Raid The Tower

Play Raid The Tower

Apr. 11, 2020

Rating: 0

Wow, I really like this but mostly for all the places it can go! There's some fun new things going on but they don't seem fully connected to the central goal and activity of the game. For example, the array of recruit types is cool, but that's a lot of individual clicking and upgrading for an array that doesn't really mean much game-wise. There are lots of UI opportunities... places where a small number or code would really help the player quickly understand what's happening with their "army." Some thematic decisions are worth a second look, like starting the game with that progress bar just maxxed across the screen, or the fact that there are 4 unit types and 25 slots... that doesn't "mesh" in my mind; they don't feel like meaningful relationships. Why not just four slots and a number of units? Wouldn't that be easier on everyone? Just saying. I like this start!

Developer response from lasselire79

I really appreciate the feedback! I will be improving and updating as best as I can. The game is in such raw state, but there is a lot of ideas to be used in the grid, which I hope bring in the next updates. I think having more slots should give the player more freedom in how he wants to generate units, but I failed in making the player's decisions through the grid feel meaningful. I will be working on updates that works better the initial idea of a grid farming.

Split Master

Play Split Master

Apr. 08, 2020

Rating: 0

I feel like maybe the levels are a little too long.

Split Master

Play Split Master

Apr. 08, 2020

Rating: 1

It's much improved and, since its update, feels more stable and replayable. In fact, I'm a bit frustrated by how replayable it is. Few strange things remain; the powerups are generall unhelpful since so much of the game requires careful mob management and selective shooting. The goal structure took me some time to discover so maybe that could use some UI support. I tried a new ship, for example, and couldn't discern any difference.... that the stuff that is gonna keep me coming back (unlocking new thingies).

Developer response from reinier303

Thanks a lot again. some thing are unfortunately inherent to the game. I'd like to add some more cool upgrades to the game to unlock, but that will take away from the arcade type difficult highscore grind. I will definitely focus more on upgrades and progession in my next games.

Frog Simulator

Play Frog Simulator

Apr. 06, 2020

Rating: 0

I could use about 20x more world to explore... it was fun just jumping around collecting things and finding easy jumping puzzles here and there. Lot of fun! Light, easy, rewarding.

League of Tanks

Play League of Tanks

Apr. 03, 2020

Rating: 2

This is a very old fashioned game design loaded with upgrades and PvP features. The problem I have with it is that it doesn't make that fundamental game that much more exciting... the underlying game here is coming in on 40 years old. I appreciate the slick wrapping but I'd expect more from something asking me to grind through levels before I can see upgrades.

Developer response from leaguetanks

Hello! We tried to rethink the legendary 2000s Pocket Tanks game, unfortunately this may not appeal to everyone. Could you explain why you cannot immediately upgrade your tank or buy a new one by winning money in a rare case? Maybe we should make the game more informative? Thank you!

Split Master

Play Split Master

Apr. 03, 2020

Rating: 1

Pretty fun, but the particle effects and the small ship size, and the lack of an aiming cursor, all make the game more difficult in the wrong ways, I think. I like the bullet hell of it but I don't like losing my aim.

Developer response from reinier303

Thanks for the feedback. I have an aiming retice in the game but unfortunately it didn't translate over to webgl. I'll try fixing this soon. I also haven't thought about the particle effects in that way, It does sound like a good idea to make them less prevalent

Disconnect

Play Disconnect

Apr. 02, 2020

Rating: 0

It's... difficult.

HELLSHOT 3D

Play HELLSHOT 3D

Apr. 01, 2020

Rating: 3

Good proof of concept.

Developer response from GucciZaman

thanks

Infinite Arena

Play Infinite Arena

Mar. 28, 2020

Rating: 2

It would be cool to have a "jump" action, to reward attentive players. (Similar to a clickable sprite that you see in other idle games.) Hopping a boss's bullet could be fun, and rewarding.

Old City Stunt

Play Old City Stunt

Mar. 26, 2020

Rating: 1

All of the promising 3D modeling can't disguise these lackluster tracks. The mass of the car feels squirrely and fun, but the crash detection is pretty wonky. Overall, fun arcade driver skin wrapped around a mass-produced engine.

Developer response from RHMGames

Yes, we noticed the shortcomings you mentioned. It will be better in new series.

Infinite Arena

Play Infinite Arena

Mar. 25, 2020

Rating: 5

I'm unclear why deaths need to be converted to gold in the shop. It seems like a thoroughly uneventful and always necessary transaction... so, why is it in the game? (Why can't the mobs just drop gold?)

Developer response from MathPL

Kills is a rare currency which unlocks new and better features, while gold is used to upgrade your character. This makes the game a little harder :)

Super Bounce Ball

Play Super Bounce Ball

Mar. 25, 2020

Rating: 0

Easy, then difficult.

Tank n Zombie

Play Tank n Zombie

Mar. 21, 2020

Rating: 0

Nice start and proof of concept, but it lacks some layers of interactivity. Once you learn the basic operation (first wave or three) there's nothing more to it. Nice, but needs "stuff."

Hungry Number

Play Hungry Number

Mar. 21, 2020

Rating: 0

Pretty fun, but I wish that the number didn't get smaller. Feels... regressive, somehow.

Light Speed Runner

Play Light Speed Runner

Mar. 20, 2020

Rating: -1

The idea of "spending" experience always bugs me when I see it in games. Experience is supposed to be persistent; not an exchange commodity. Aside from the animation speed, I can see no discernible effect on the main stage... so, as far as an idle goes... what am I doing again? Nothing, actually... a true idle. You've cracked the code.

Don't Hit Walls

Play Don't Hit Walls

Mar. 05, 2020

Rating: 0

Pretty fun but I thought the levels didn't introduce enough variety. The game's difficulty increases only marginally between levels, and the kinds of challenges they present are not much different. (Just narrower and slower.) I would have loved to have encountered new kinds of terrain elements.

Developer response from BigAl56

Thanks for this. This was a first test to see if there is an interest. Also making sure the game works properly. I plan on adding levels and raising some of the challenges with different obstacles.

Ravaged Space

Play Ravaged Space

Mar. 05, 2020

Rating: 15

This feels mostly like a puzzle game; there's a formula for success (and some deft timing). But it doesn't LOOK like a reflex puzzler. I think this game might be more interesting (and authentic-looking) if the stage were redesigned as stopwatches or something. It could use a few "plateaus" that would allow the player to balance production and think about the next stretch. (Instead, once you're going, you're always on the very edge of game-over. Not super fun, that part.)

Developer response from straker503

That's a really good point. I like it.

30 Minute Idle - Ship

Play 30 Minute Idle - Ship

Mar. 01, 2020

Rating: 113

I love this structure; a SHORT idle / upgrade game that offers a little calculation (but not too much), and convenient shortcuts... thank you for those, kind developer. I would love to see this kind of Idle become more popular. (Or mix an Idle with an Escape Puzzler, somehow.) I feel like this game is new, in this way.

Developer response from AraGames

Thank you for playing!

Laqueus Escape - Chapter I.

Play Laqueus Escape - Chapter I.

Mar. 01, 2020

Rating: 1

My OCD is triggered by having a leftover screwdriver.

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