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petesahooligan's Comments

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Solaroid

Play Solaroid

Mar. 01, 2020

Rating: 3

Getting the rapid-fire pistol in 8-8-0 improves the gameplay significantly. The economics feel pretty grindey. In an update I'd love to see my CURRENT equipment stats displayed on the loot screen (post-battle). That way I can make an informed decision on whether to sell or save the item right there. (I will almost invariably sell the loot, but I still want to do it with confidence that it's not better than what I'm currently using.)

Solaroid

Play Solaroid

Feb. 28, 2020

Rating: 2

I felt like the interesting upgrades were too far apart. I find myself getting bored and frustrated hoping for something even marginally different than my current setup. When I finally DO find something (after exhaustively comparing the stats of each new piece), I realize that increased benefit is marginal, at best. For me, I would like faster progression through the content.

Developer response from gd4219

Yes, Maybe progress is slow until you can beat Star Seeker Map 8-8-0.

Flakmeister

Play Flakmeister

Feb. 27, 2020

Rating: 7

I love the premise, gameplay, and structure. There are a few things I would have loved to have seen treated differently. For one, this game dramatically favors players with sharp eyesight and can feel, at times, a bit pixel-hunty. The dual upgrade paths is a fun idea but it doesn't add much interest; it's like offering "half" upgrades... kinda, meh. Some typos (no biggie). All players seem to love to have more options of things to buy and goals or resources to aim for. The gameplay and theme here could support more "player decisions" outside of the action stage.

Cow Town

Play Cow Town

Feb. 22, 2020

Rating: 2

I wish my cows just refused to work for a minute before just dying.

Developer response from Pet_Pumpkin

Thanks for sharing your wish. I like this idea and I'm gonna test it out. Rather than cows dying, they simply stop working for a set time.

Cow Town

Play Cow Town

Feb. 22, 2020

Rating: 1

I would like to see some UI improvements, like easier buttons for placing cows, for example. The color bars, or some kind of bright indicator, that a cow was running out of food/energy might be nice. I didn't even make it past the first assault so there's probably techniques I'm not picking up yet.

Developer response from Pet_Pumpkin

Thanks again for sharing. I'm working on an update so I'll keep this all in mind!

Home

Play Home

Feb. 20, 2020

Rating: 0

What a nice, creative experience.

Idle Neutrons

Play Idle Neutrons

Jan. 29, 2020

Rating: 1

The stage is a bit large for the content. The whole enterprise needs a solid round of playtesting and text editing; the upgrade numbers are way off, leading to obstacles that shouldn't be there. It's fun and interesting, but not ready for prime time.

Moon Car Stunt

Play Moon Car Stunt

Jan. 28, 2020

Rating: 0

My car kept exploding on spawn, and exploding at the same place on the second track. These are issues. The overall control, once I got the feel of it, seemed pretty fun. I would have enjoyed more diverse terrain overall, though.

Developer response from sienargames

thank you for your comment. I will fix the bug.

Minecraft Platformer 3 ✪✪✪✪✪

Play Minecraft Platformer 3 ✪✪✪✪✪

Jan. 27, 2020

Rating: 0

My keyboard controls quit working on the second level.

Idle Arzath Revenge

Play Idle Arzath Revenge

Jan. 20, 2020

Rating: -1

I was excited to begin exploring this game based on the theme and the game mechanics. Unfortunately the game bogs down pretty quickly in a large number of imperceivable upgrades without any change to the action on the stage. It doesn't offer much decision or sense of growth. Even the allies seem like identical (more or less) "multipliers" with their own stock upgrades that improve at a glacial pace only with direct player management. Still, the THEME and the fundamental game actions are terrific; pace and decisions need improvement (imo).

Developer response from BarShoul

Thank you for your great feedback! Im glad you liked the Theme and the game actions. I hope you will come back soon and see how the game improve :)

Defender Idle: New Beginning

Play Defender Idle: New Beginning

Dec. 30, 2019

Rating: -1

One point of confusion: Do I need to unblock a technology before I can upgrade it? That seems a bit malicious. How about simply making the first upgrade cost inclusive? (Am I missing something?)

Developer response from Barbasu

It is a bit confusing, I will change that as well.

Defender Idle: New Beginning

Play Defender Idle: New Beginning

Dec. 30, 2019

Rating: 3

I feel like, from a player-experience standpoint, there are too many different kinds of commodities all at once. I would rather have a healthy pace of upgrades that each introduce new concepts quickly, to get to know all the screens... THEN have things begin to build complexity. Instead, it feels like I'm immediately exposed to all of the complexity — even areas that I am nowhere close to needing (yet). This can all be hidden to new players. There are a lot of familiar and unfamiliar parts to this idle that MAY be reaching too far... but with a better introduction (beyond the thorough tooltips), this could be a masterpiece.

Defender Idle: New Beginning

Play Defender Idle: New Beginning

Dec. 30, 2019

Rating: 2

If I click on the "I'm Lost" from the right-hand dashboard on the gate (action) stage, within a moment my life is overrun and it offers a rebirth. (Of course, I can now just hit "try again," thank you very much.)

Golf Land

Play Golf Land

Dec. 26, 2019

Rating: 0

You can play 10 holes without an account.

Tram Depot Escape

Play Tram Depot Escape

Dec. 20, 2019

Rating: 2

I escaped. Super short but I really like how the few puzzles were intuitive and kind of logical.

Poker Quest RPG

Play Poker Quest RPG

Nov. 15, 2019

Rating: 33

The concept and mechanisms around the "conflict" are great. Took a while to find the deck-building elements. On the whole it seems like the deck-building comes too slowly and the enemies have too many special abilities right away. I'd prefer a campaign arc that was a bit less challenging... or at least advancement requirements that don't include specific difficulty settings. (Who are you protecting the advanced levels from?) So, concept: A Game balance and progression: C

Developer response from Playsaurus

Sorry about the bad progression you had, we weren't treating first players any different in terms of randomness. But thanks for the feedback - in the next update we'll make it so you experience a smoother progression through the monsters instead of have it be completely random.

Tabletop idle RE

Play Tabletop idle RE

Sep. 09, 2019

Rating: 1

The mouse periodically quits working on this game, strangely.

Rabid Robots

Play Rabid Robots

Sep. 08, 2019

Rating: 3

Super fun mechanics and upgrade fun, but I'm struggling to be interested after my fourth or fifth go at it from the beginning.

17th Shape

Play 17th Shape

Aug. 27, 2019

Rating: 0

I just went around in circles and got a pretty good score. I wish there were more strategic planning involved.

Developer response from fighter106

Thanks, what can be done more?

Bob's brain

Play Bob's brain

Jul. 11, 2019

Rating: 3

The gameplay is great but the inventory and upgrade system are not to my liking, though it seems there’s some new ideas there. I’d like to see this game become deeper.

Developer response from jronn

Still actively developing it, you've got some suggestions on improvements you'd like to see?

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