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Dig: The Lost Miner: Episode 1: Preview

Play Dig: The Lost Miner: Episode 1: Preview

Aug. 31, 2010

Rating: 0

Why can't I jump with the up arrow? I've never understood why some game designers seem to dislike it. I also seem unable to jump if standing on the edge of a platform, for no obvious reason. The control over the direction in which I mine doesn't seem as predictable as I'd like. For a game which does it well, check out Miner Disturbance. There doesn't appear to be a way to dig at diagonals, and most damaged rock doesn't fall down; the combination makes it too easy to trap yourself. The shop is irritatingly inefficient. Why do I have to manually sell my ore? Am I going to want to hang on to it? Why do I have to manually refill my lamp? Accounting details like that are boring, and games should be fun.

Tangerine Panic!

Play Tangerine Panic!

Aug. 07, 2010

Rating: 0

User interface tip: in a dodging game, the player is looking at the character and the threats, and doesn't want to look away for other information. By all means put the hearts in the bottom-right, but add a splat animation so that I know when I die and can track it without having to look there.

Dino Strike

Play Dino Strike

Aug. 07, 2010

Rating: 4

The graphics are very nostalgic but the game-play just isn't there.

Fours

Play Fours

Jul. 30, 2010

Rating: -1

There doesn't seem to be a way to enter a ^ symbol using a Spanish keyboard (where it requires two keypresses - combining accent followed by space). Could you create an alias key for that as you have done for sqrt?

Icebreaker

Play Icebreaker

Jul. 10, 2010

Rating: -6

Starts out fun but turns into a game where beating the UI is the challenge. If you make people playing your game want touchscreens then you're probably doing it wrong.

Async Racing

Play Async Racing

Jun. 01, 2010

Rating: 1

Key handling sometimes lags horribly even with all the options disabled.

Hello Worlds!

Play Hello Worlds!

May. 27, 2010

Rating: 1

Great concept but the buggy controls are driving me nuts. More than half of the time after I press Space on a blue door the cursor keys stop working until I press Space again - and then sometimes, if I'm still on a door, it will trigger it again.

Wallace & Gromit: Sprocket Rocket

Play Wallace & Gromit: Sprocket Rocket

May. 25, 2010

Rating: -1

F2 is driving me nuts. Even using diagonals I can't get a spear long enough.

ZatchRacer

Play ZatchRacer

May. 23, 2010

Rating: 0

Suffers from all the usual problems of a first-time car game, including getting stuck on obstacles with no obvious way to restart.

Snail

Play Snail

May. 15, 2010

Rating: 0

Not a game.

Great Game 1/5

Play Great Game 1/5

May. 14, 2010

Rating: -5

Nowhere near as funny as the author probably thinks it is.

Creeper World Training Sim

Play Creeper World Training Sim

Apr. 10, 2010

Rating: 0

The last mission pretty much requires you to use a feature which I don't think it tells you about: you can move the city in the same way you move a blaster. Put it on high ground and you can gain enough time to set up some defences.

Continuity

Play Continuity

Apr. 05, 2010

Rating: 0

It's never good when a game depends for its difficulty on the player being a pain in the arse to control. Countering the slipperiness of the surfaces is harder than solving the puzzles.

Bytecode challenge

Play Bytecode challenge

Mar. 21, 2010

Rating: 0

Encouraging people to download cheating tools is not on.

Hardy Game 2

Play Hardy Game 2

Mar. 21, 2010

Rating: 2

You've paid attention to the comments about a curve, which is good, but a game like this needs pixel-perfect collision detection.

Copter

Play Copter

Mar. 20, 2010

Rating: 0

It has three controls. Why do I need to use both keyboard and mouse? You really should do something about hiding the Mochi stuff when the player clicks on "New game". And really, it gets boring before it gets hard. If it ever gets hard.

SteamBirds

Play SteamBirds

Mar. 19, 2010

Rating: 0

Needs double-buffering and some indication of firing ranges, but those are my only complaints.

Loondon

Play Loondon

Mar. 13, 2010

Rating: 0

Where's the game?

Sushi Cat

Play Sushi Cat

Mar. 13, 2010

Rating: 0

Needs a way to commit suicide when you get stuck in an infinite loop.

Platformer Peril!

Play Platformer Peril!

Jan. 17, 2010

Rating: 0

Free tip on the UI: if the main controls are keyboard-only, then don't make me switch to the mouse to click OK on the "You completed the level" dialog.

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