Ni "pontos" ni "Game Over, Play again, Quit" es español. Me parece que hace falta mejorar un poco la localización. (Y el gameplay también, pero otros ya han hablado de eso).
Aargh. The puzzles are fairly logical, but the UI is painful. Sometimes you have two things which could logically be done in either order, but they only work one way round. If you have one thing equipped and want to equip another then it makes you unequip it before going to the inventory screen - or else makes you spend three clicks on closing the screen, unequipping, and reopening the screen. So many of the doors don't open when you enter the password / code: you have to leave the room and come back again. Would be a 4/5 but these issues pull it down.
Good fun. There's one critical thing you failed to learn from Ragdoll Avalanche 2, though, and that's the value of a fast restart. When I can die after 10 seconds I don't want to have to wait 2 seconds to start the next game. And when I'm playing with keyboard I don't want to have to switch to mouse.
Is there a bug with reshuffles whereby who you're attacking goes with the status? The rules aren't sufficiently explained for me to be sure it's a bug, but it was certainly bizarre.
Nothing original, but usually fun. The collision detection of the cameras is just painfully bad, though, to the point that the game just isn't playable.
You should take a look at the instructions. I almost managed to work out how the scoring system and bonus tiles work, and I'm sure you don't want that to happen again.
Nice idea, but it could be massively improved with a small UI change: make the mouse cursor change colour to the next one, so that you don't have to simultaneously dodge squares and move your eyes away from the cursor to check the colour you need.