So physicists have long thought that energy can neither be created nor destroyed. Yet one of the very first spells you get here is "Create Energy."
Take that, physics!
So I visited an island with both "The Lilendo Ruin" and "The Lelendo Ruin," and I thought to myself, "How would you tell them apart if they came up in conversation?"
Huh... It took me a while to notice this, but a blue teddy bear appears elsewhere in the level when you unlock the exit door. For an extra challenge, bring this to the exit, too.
Also, if you want a better view, try holding space and using the arrow keys/mouse.
Enemies need to notice you when you touch them, not just when you're in front of them. Standing inside a boss and chipping away at their health while they ignore you, while funny at first, gets boring quickly.
Additionally, the moves are completely unbalanced. Spin attack deals 9 damage (12 only if you're lucky) and takes four seconds to recharge, whereas slash deals 10 and takes under a second. To make matters worse, staff deals 16 and is recharged the moment it ends.
Projectiles (except perhaps shock and fire breath) deal damage at a much lower rate (and they can be harder to land). Summoned creatures take way too long to recharge as do status effects (which don't do much anyway).
At the moment, there's really no reason to use anything other than staff.
This game isn't very friendly to people whose keyboards have ghosting issues (look up "keyboard ghosting" to see what I mean). If I were to mash all eight keys as you intended, only one or two shots would actually be fired.
The puzzles written in C and Assembly are too obscure. I couldn't figure out the C one, despite understanding the code, and I didn't bother trying to understand the assembly code.
This is another concept we don't see much of... a guy shooting marbles out of his ears in order to propel himself into a golf hole. I don't think it'll revolutionize transportation any time soon, but it certainly does make for a fun game.
As the glass is cracking, the letters get rearranged repeatedly, to different anagrams of "DECEPTION." In order, these are "DEPICT ONE," "PIC DENOTE," "EDICT NOPE," "CEDE TIN OP," "DICE NET OP," "COPE END IT," "EPIC TONED," and "POETIC END." (The spaces aren't actually there in-game; I had to figure them out based on an anagram solver's list.)
eelee: Those would be some really easy badges. None of the in-game achievements are hard enough to warrant a hard badge, much less an impossible one.
That said, this is a really well-made game and deserves more than a 3.64. Sure, it's too short and easy, but it's still quite enjoyable.
Drovoxx: Actually, the original developer does not need to be the one to upload it. As long as iHuntNubs really did get permission, it's ok. If you don't believe me, look up the Kongregate "Uploader Agreement," section 4(i).
Also, consider the number of games uploaded by the official ArmorGames account, rather than by the "original developer."
Nice music, and nice game. I played it through, getting every chest, in a single sitting. Only after that did I read the comments and realize you could walljump.
I'd have to say levels 25 and 35 were the hardest, due to the tunnels you had to get through.
Am I supposed to be invincible (except for lava) now that I've beaten it?
Playing through this game was one of the most fun experiences I've had in a long time. The challenge is definitely a good thing, and in my opinion, everyone who quits because of it is doing themself a disservice.
I haven't played SkyRoads, but I have played Tasty Static, which is another clone. It is very similar to HiRoads, but HiRoads is a lot more frustrating. Tasty Static is probably about as hard, but it doesn't kill you unfairly (except in one or two cases, and even then it's better than this).