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Theory of Magic

Play Theory of Magic

Dec. 06, 2019

Rating: 0

aaaaand another ring lost to the enchantment bug where all I can do is sell it...

Theory of Magic

Play Theory of Magic

Dec. 03, 2019

Rating: 1

The enchant bug just took another ring away from me. :-/

Theory of Magic

Play Theory of Magic

Dec. 01, 2019

Rating: -1

"Enchanted quicksteel ring of energy" evidently takes up too much space; the "equip" button disappears and all I can do is sell it. :'-( I've tried with two of these and the same thing happened both times.

Theory of Magic

Play Theory of Magic

Nov. 26, 2019

Rating: 0

The homes interface needs some work. Which homes do I already have? Which ones do I still need to buy? I'd like to be able to sort them, eventually, when I get >12 to search through. And do we keep any of the features of a home after we buy and move into a different one? Or do they all go away when that happens?

Theory of Magic

Play Theory of Magic

Nov. 22, 2019

Rating: 2

I'm suddenly experiencing a glitch I haven't hit before. While enchanting an item, somehow it seems that the game goes into a glitched mode where the enchantment countup occurs repeatedly but the item never gains the enchantment. The only thing I can do once that happens is sell the item, from the equip screen. But the enchant option which I had chosen remains unavailable, like the game is still trying to apply it. Refreshing the browser tab didn't clear it.

Theory of Magic

Play Theory of Magic

Nov. 19, 2019

Rating: 9

How do I raise my hall prestige?

The Programmer RPG

Play The Programmer RPG

Nov. 17, 2019

Rating: 6

A 2013 programming game? Well, this is surely long abandoned....... wait, what??? :-D

Developer response from GregoryCarlson

I hear the dev still lurks around. :) I am working on a new educational website that is being released soon. Stay tuned!

ANOVA

Play ANOVA

Nov. 17, 2019

Rating: 2

10 minutes of guessing on the first screen and I have a gear and a knife in inventory, the lever tied down, aaaaand... that's the end. Another point-and-click, another brief and disappointing experience. This just is not my genre.

Cursed Treasure 2 Remastered

Play Cursed Treasure 2 Remastered

Nov. 17, 2019

Rating: 19

Am I missing something or does it get really grindy after a few levels are done? I'm trying to beat level 5, and it's tough (which is OK) and it's taking a really long time to level up my skills enough (which kinda isn't OK).

Cursed Treasure 2 Remastered

Play Cursed Treasure 2 Remastered

Nov. 16, 2019

Rating: 6

Need tower sale confirmation (at least for dummies like me). I keep selling my towers when I'm trying to upgrade them.

Fist Of Furry

Play Fist Of Furry

Nov. 16, 2019

Rating: 2

Yeah... not much to do here, yet, after the initial setting up of [things]. Not a bad start though. Keep working on it.

Raid Heroes: Sword and Magic

Play Raid Heroes: Sword and Magic

Nov. 15, 2019

Rating: 1

Good game. I am suspending play now, after (I think) about 2 weeks. I may return and resume at some point, but it's gotten too grindy now. I beat the first act, but the 2nd one is taking too long.

Developer response from AnastasiiaV29

Hello! Thanks for the feedback.

Theory of Magic

Play Theory of Magic

Nov. 09, 2019

Rating: 0

Hat Trick...??? Its stats sure don't look like those of an action. Is it supposed to be something else?

Incremancer

Play Incremancer

Nov. 08, 2019

Rating: 1

Really nice game. It runs well and seems to be bug-free, at least in terms of major bugs (isn't there always some little thing somewhere that could be tuned up or refined?). Thanks! Please keep on with it and implement some suggestions.

Theory of Magic

Play Theory of Magic

Nov. 06, 2019

Rating: 0

During combat, the status indicator section moves down the window until it sinks out of sight.

Theory of Magic

Play Theory of Magic

Nov. 06, 2019

Rating: 5

I'd like to sort the available adventure options by level.

Idle Raid: Battles

Play Idle Raid: Battles

Nov. 05, 2019

Rating: 1

After days of playing this a lot, I definitely like it and hope you continue to develop it. My final complaint is that it eventually becomes just a slow grind with sparse chest rewards to look forward to (due to ever-longer opening times). I may be back someday to see what's new, but I'll move on for now. Thanks for a good game!

Developer response from Maxximy

Thanks for playing and your honest feedback! There are a lot of features in the pipeline, so I hope you'll give it another try some time later.

Incremancer

Play Incremancer

Nov. 04, 2019

Rating: 7

Suggestion: humans could barricade doors when they enter (or are already inside of) a building, requiring zombies to dig through the door, allowing ranged humans time to shoot them.

Idle Raid: Battles

Play Idle Raid: Battles

Nov. 03, 2019

Rating: -1

"Max Dungeon Cleared" should read "Max Dungeon Reached" since the achievement is awarded for reaching the dungeon, not clearing it.

Developer response from Maxximy

Yep, I'll rename it.

Idle Raid: Battles

Play Idle Raid: Battles

Nov. 02, 2019

Rating: -1

Some of my achievement goals say something like 327U / 1T. Isn't T for trillion? If so, the achievement system needs a little help. ;-)

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