"Enchanted quicksteel ring of energy" evidently takes up too much space; the "equip" button disappears and all I can do is sell it. :'-( I've tried with two of these and the same thing happened both times.
The homes interface needs some work. Which homes do I already have? Which ones do I still need to buy? I'd like to be able to sort them, eventually, when I get >12 to search through. And do we keep any of the features of a home after we buy and move into a different one? Or do they all go away when that happens?
I'm suddenly experiencing a glitch I haven't hit before. While enchanting an item, somehow it seems that the game goes into a glitched mode where the enchantment countup occurs repeatedly but the item never gains the enchantment. The only thing I can do once that happens is sell the item, from the equip screen. But the enchant option which I had chosen remains unavailable, like the game is still trying to apply it. Refreshing the browser tab didn't clear it.
10 minutes of guessing on the first screen and I have a gear and a knife in inventory, the lever tied down, aaaaand... that's the end. Another point-and-click, another brief and disappointing experience. This just is not my genre.
Am I missing something or does it get really grindy after a few levels are done? I'm trying to beat level 5, and it's tough (which is OK) and it's taking a really long time to level up my skills enough (which kinda isn't OK).
Good game. I am suspending play now, after (I think) about 2 weeks. I may return and resume at some point, but it's gotten too grindy now. I beat the first act, but the 2nd one is taking too long.
Really nice game. It runs well and seems to be bug-free, at least in terms of major bugs (isn't there always some little thing somewhere that could be tuned up or refined?). Thanks! Please keep on with it and implement some suggestions.
After days of playing this a lot, I definitely like it and hope you continue to develop it. My final complaint is that it eventually becomes just a slow grind with sparse chest rewards to look forward to (due to ever-longer opening times). I may be back someday to see what's new, but I'll move on for now. Thanks for a good game!
Suggestion: humans could barricade doors when they enter (or are already inside of) a building, requiring zombies to dig through the door, allowing ranged humans time to shoot them.
I hear the dev still lurks around. :) I am working on a new educational website that is being released soon. Stay tuned!