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Idle Raid: Battles

Play Idle Raid: Battles

Nov. 01, 2019

Rating: -1

Cool game. I see many players are giving feedback, so I'll just say this is looking good so far and keep up the good work!

Developer response from Maxximy

Thanks!

Fragment Hunter

Play Fragment Hunter

Nov. 01, 2019

Rating: -2

Loading... 99% :(

Road Of Heroes

Play Road Of Heroes

Oct. 11, 2019

Rating: 2

@BlackHuron: shooting = more shots fired at once, rate = quicker shooting speed, and leader = more firepower when using the special attack of the leader (the upper icon at the lower right corner of the game screen).

Raid Heroes: Sword and Magic

Play Raid Heroes: Sword and Magic

Oct. 11, 2019

Rating: -3

To reduce excess clicking, how about making the squad arrangement a separate action from the fight function? After the first bit of playing, it's rare to change out any fighters, and we don't lose anything when we lose a fight, so there's no need to adjust the squad in front of EVERY fight.

Raid Heroes: Sword and Magic

Play Raid Heroes: Sword and Magic

Oct. 08, 2019

Rating: 1

"THAT ARCHER JUST SHOT ME! SHE'S TRYING TO KILL ME!!!" (strolls casually toward archer)

Raid Heroes: Sword and Magic

Play Raid Heroes: Sword and Magic

Oct. 07, 2019

Rating: 1

Please make it possible to collect from all the castle buildings without having to scroll inside the castle.

Raid Heroes: Sword and Magic

Play Raid Heroes: Sword and Magic

Oct. 06, 2019

Rating: 3

Music off, sound effects on, please.

Raid Heroes: Sword and Magic

Play Raid Heroes: Sword and Magic

Oct. 04, 2019

Rating: 4

When my guy poisons an enemy, the poison damage icon pops up directly in front of the last part of their health bar. It'd be better for that icon to go somewhere else, so it doesn't prevent me from seeing the health status.

Raid Heroes: Sword and Magic

Play Raid Heroes: Sword and Magic

Oct. 03, 2019

Rating: 2

Oh, I just have to go through the raid ranks again to scale the building rewards back up. OK then. Never mind... :)

Raid Heroes: Sword and Magic

Play Raid Heroes: Sword and Magic

Oct. 03, 2019

Rating: 1

When I do a new raid, it appears that my castle buildings stay the same level (costing a ton to upgrade) but revert to level 1 functionality. ?!??!?

Majula Frontier: The Offense

Play Majula Frontier: The Offense

Oct. 03, 2019

Rating: 1

I kinda like this game, but it's too complicated for my taste.

Majula Frontier: The Offense

Play Majula Frontier: The Offense

Oct. 02, 2019

Rating: -2

Tutorial needs a back button. Several times I've clicked and advanced past the first page of something when it popped up as I was doing something else.

Eternal Fighter

Play Eternal Fighter

Sep. 30, 2019

Rating: 0

Pretty cool. With some tuning this could be a great one!

Idle Pins

Play Idle Pins

Sep. 28, 2019

Rating: 0

(1) The game becomes incredibly slow after the initial tutorial play. (2) Every time I reload the page, my stuff is scattered randomly. Fix those two things and I'll try the game again. It has the makings of a good one.

Idle Pins

Play Idle Pins

Sep. 23, 2019

Rating: 3

Very, very slow to advance after the initial tutorial part.

Fragment Hunter

Play Fragment Hunter

Aug. 18, 2019

Rating: 0

Ugh... I should have done the manual save/reload. I refreshed and now I can't proceed. The boss is already done but the portal button says I have to do the boss to use the portal! x.x

Senya and Oscar: The Fearless Adventure

Play Senya and Oscar: The Fearless Adventure

Aug. 07, 2019

Rating: 0

Money variable is too small. I now have minus 1.4 billion gold. >.< (Yes, I have kept playing after winning.)

Gem Drop

Play Gem Drop

Aug. 07, 2019

Rating: 3

Meh. It's kind of pretty, but there's not much to it.

Senya and Oscar: The Fearless Adventure

Play Senya and Oscar: The Fearless Adventure

Aug. 06, 2019

Rating: 0

yep... ice water

Square Man Idle

Play Square Man Idle

Aug. 06, 2019

Rating: 0

Pelvo has it mostly right. I've got all men maxed now (it took until about level 1800, just FTR). Fun game concept, but needs a little more content to be a really good one. And, again, a level indicator would be nice. Protip: speed of each unit maxes at 250, and all specialities also are maxed by then, after which further levels simply raise hunger. Upgrade costs max too, after which you can level up increasingly quickly, but, again, only raising hunger.

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