@Miguelinileugim Hunger = the amount of hit points done to each pill. If a pill has 10 hit points and a man has 4 hunger, the pill will lose 4 hit points when run over by the man, and will then have 6 hit points.
Nice game. Suggestion: vehicle speed, in the maintenance window, should not say 50% (or any other rate) when there are no vehicles running. I suggest a hyphen as a suitable placeholder instead.
This is a pretty cool game, but the interface needs some tightening up. As others have pointed out, clicking on enemies at the edge of the screen is problematic, and I sometimes have to try as many as 3 times to collect my guild gift. It is close to being a great game, though. Just keep polishing it!
Thanks, D. I eventually got to the Calcium. :) I've got 7 workers now and they're stronger than I am (finally), so I'm retired. But... is there an endgame, or anything to look forward to now?
The workers are weak, but I am using them. Lots of upgrades! Now... how do I get anthonium? I have had a 4% chance to obtain it for hours now, but I have yet to get my first unit.
I made it to level 15. It's gotten really grindy. I see that the tech unlocks go all the way to level 50. I like the game, but I'm not going to be grinding my way to 50. That would take ages. I may check back in sometime though.
Thanks for the answer about the experience. And I love the view of the status of each ship "box" during battle. Really interesting and helpful. Next question: can you guys make it so I can see the mines my ship lays? Black on dark blue and black... kinda hard to see!
Thanks for the ongoing developments. Bug report: I spent time sorting my inventory using the new arrow keys, only to have it jumbled again when my hunt ended. This happened twice (out of two times, so far).
Thanks for your suggestion and for your feedback, I will pass it on to the developers :)