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QA_2's Comments

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Avoidster

Play Avoidster

May. 21, 2009

Rating: 0

Surprisingly fun. I saw the first level and was all ready to be underwhelmed, but once it got going it was pretty cool. Good job! 5/5.

Warlords: Heroes

Play Warlords: Heroes

May. 21, 2009

Rating: 0

Survival mode seems really luck-based.... the first time I got easy enemies and only died at 23 because I started getting archers but screwed up the blocking, and the second time I died at six because right at the start three demon swordsmen showed up...

Gamma Bros

Play Gamma Bros

May. 21, 2009

Rating: -1

a) Why the hell couldn't you tell us what any of the power-ups do? I'm always wasting money on buying a new kind of gun that I like less than the old one. b) I know you're doing the retro thing with the graphics, but retro games had decent music. No need to make the sound ugly on purpose.

Dark Cut

Play Dark Cut

May. 20, 2009

Rating: 0

What the hell is with the stupid "hit the hardest" meters?

Speck Oppression

Play Speck Oppression

May. 20, 2009

Rating: 0

Why are some of the levels in eye-bleeding color schemes?

Warlords: Call to Arms

Play Warlords: Call to Arms

May. 20, 2009

Rating: 0

Ok, it turns out the secret of this game is to always do the hardest level available first. That way, you can get through the "hard" levels while they're still around 20-30% difficulty, and just be left with a bunch of tedious easy levels at the end. The only annoying part is grinding up enough cash by surrendering at the very last moment a few times to upgrade your armor and speed.

Warlords: Call to Arms

Play Warlords: Call to Arms

May. 19, 2009

Rating: 0

Wow, the last levels are insanely unfair. My spearman vs. their spearman, and theirs doesn't even slow down when murdering mine? I doubt I'd have that good of soldiers if I'd spent all my money just upgrading spear training.

Warlords: Call to Arms

Play Warlords: Call to Arms

May. 19, 2009

Rating: 0

I like this a lot more than the subsequent games made with this engine. The only thing I would change is that giving gold for enemy units killed punishes a player for winning quickly.

Learn to Fly

Play Learn to Fly

May. 19, 2009

Rating: 0

consta309: not much like Hedgehog launch, but pretty standard fare. Kinda fun, though. Also, tragic ending.

Pirate Defense

Play Pirate Defense

May. 15, 2009

Rating: 0

Range on defenses is so damn small.... the pirates just walk around, lures aren't reliable, and I don't have enough money for barriers. Lame.

Whiteboard Tower Defense

Play Whiteboard Tower Defense

May. 15, 2009

Rating: 0

I liked the difficulty balancing. It took me a few tries, and it felt close a lot of the time, but I won before I got angry at it. Normal felt ok, hard felt hard, all is right with the world.

Smileys-War

Play Smileys-War

May. 15, 2009

Rating: 0

I like everything about this game except the artificial intelligence, so yeah, multiplayer would be awesome.

Ancient Origins{flying fish}

Play Ancient Origins{flying fish}

May. 14, 2009

Rating: 0

linkknil3: how can you not hate this? the music is annoying, the controls are bad, and every time you hit one of those up arrows, your fish disappears off screen.

Dinowaurs

Play Dinowaurs

May. 13, 2009

Rating: 0

I can honestly say that I hate this game. I very nearly quit out of boredom getting the easy badge. SOOOOOOOOOOOO SLOOOOOOOW. And I don't mean how it runs, I mean the pace of play.

Dinowaurs

Play Dinowaurs

May. 13, 2009

Rating: 0

Longnight: because it's a way to get you to buy kreds. (Or, it would be if it didn't suck so bad.)

Cell Warfare

Play Cell Warfare

May. 13, 2009

Rating: 0

To answer my own question from before, apparently getting hit counts against the "untouchable" achievement even if you had a shield. ...and now I have to die 28 more times on purpose? Poor choice of achievements. :(

Cell Warfare

Play Cell Warfare

May. 13, 2009

Rating: 0

It's not that epic, he just doesn't mention that other powerups get unlocked as you get more in-game achievements.

intrusion

Play intrusion

May. 13, 2009

Rating: 0

Um, in level 1, I got to the top of the tower and fought all those guys who show up when I hit a switch. Now they're all dead, but I can't jump high enough to get anywhere?

P.O.D.

Play P.O.D.

May. 13, 2009

Rating: 0

Also, totally unfair squid boss: how the hell do I stun him with the exploding pods if they never appear closer than half a screen away from him? Weak.

Thing-Thing 3

Play Thing-Thing 3

May. 13, 2009

Rating: 0

Kinda lame how I mostly get shot from off-screen.

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