It's really not rigged, although the author needs a lesson in making AI fun to play against. The game itself, I like, but the medals are obnoxious. I got most of the ones that can be done by doing one specific thing, and now I'm at 76, and I really don't think I care enough to play 500 more times to get the masochistic badges like "play 500 games" or "zilch 1000 times"
Fun weird little character, nice pixel graphics, but in the end I have to agree with all the people saying the controls are too loose. I'll come back if it gets badges, but it's not fun enough to play for that alone.
Eh. Hose doesn't seem that responsive, and definitely needs to be rotatable. Puzzles are pretty obvious, and it's just execution that's hard, which makes the game feel frustrating.
Good concept & graphic style, though.
I don't know what it is with this game, but I find it impossible, then quit, then come back a month later and do that level easily, then find the next one impossible, quit... and now suddenly I got the hard badge!
Anyway, I liked it. I agree the bonus levels are a little rough, though.
I think it froze on the last boss. But I'm not even sure because he already turned invisible for a while, so maybe this is another trick? If so, it's awful. If not, major bug!
Um, this game was working ok before, but now when I play it, my turret aim is really terribly laggy. It seems to shoot at the last place I clicked, and not update where the shots go until mouse-up.
twins: I don't think it's a glitch; if your captain dies there's a countdown to his reappearance. It just takes a while. I don't know why the instructions claim this doesn't happen, though.
You didn't fix any of the things that were annoying about the previous game...
-Enemies are still ridiculously easy but then cheat a lot when their castle is half gone
-Ending battles quickly is still penalized because XP is awarded per kill
-Game still needs to played several times to get everything, which is kind of ok, but obnoxious on Kong because there will inevitably be a badge demanding that we do that. (Yeah, I know, it's our fault for compulsively collecting badges.)
On the plus side, It's nice that you're experimenting with different systems and controls. I like the new card thing, and also the ability to give orders, although sometimes they don't obey very well.
Totally luck-based. You can be as "skillful" as you want, but when you hit 10000, and then the other player miraculously gets a first roll worth 2400 to pull ahead of you and steal it, skill ain't gonna help.
I enjoyed most of this game, but now that I'm towards the end I have to drop my rating: on the levels where boxes drop from the sky (wtf?) they frequently fall straight through my bridge. Not like, they hit my bridge and it breaks and they keep falling. No, straight through the walkway, without contacting it. This is a huge, game-ruining glitch and I have to start over when it happens!
Good job, you invented Katamari in Space. Now add a mini-map so it's not intolerable. Yes, you can stop and look at the direction you're pulled. No, that is not enough: it means you have to stop constantly to recheck what's around, slowing the game way down. This has potential, but needs a lot of polish. (And a pause button would be nice.)