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QA_2's Comments

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Onslaught2

Play Onslaught2

Jul. 12, 2009

Rating: 0

So close... 1457 kills on Extreme...

Zilch

Play Zilch

Jul. 03, 2009

Rating: 0

It's really not rigged, although the author needs a lesson in making AI fun to play against. The game itself, I like, but the medals are obnoxious. I got most of the ones that can be done by doing one specific thing, and now I'm at 76, and I really don't think I care enough to play 500 more times to get the masochistic badges like "play 500 games" or "zilch 1000 times"

MoneySeize

Play MoneySeize

Jul. 03, 2009

Rating: 0

Fun weird little character, nice pixel graphics, but in the end I have to agree with all the people saying the controls are too loose. I'll come back if it gets badges, but it's not fun enough to play for that alone.

Water Werks

Play Water Werks

Jul. 02, 2009

Rating: 0

Eh. Hose doesn't seem that responsive, and definitely needs to be rotatable. Puzzles are pretty obvious, and it's just execution that's hard, which makes the game feel frustrating. Good concept & graphic style, though.

colorfill

Play colorfill

Jul. 02, 2009

Rating: 0

I don't know what it is with this game, but I find it impossible, then quit, then come back a month later and do that level easily, then find the next one impossible, quit... and now suddenly I got the hard badge! Anyway, I liked it. I agree the bonus levels are a little rough, though.

Gamma Bros

Play Gamma Bros

Jun. 30, 2009

Rating: 0

I think it froze on the last boss. But I'm not even sure because he already turned invisible for a while, so maybe this is another trick? If so, it's awful. If not, major bug!

Starcom

Play Starcom

Jun. 29, 2009

Rating: 0

Um, this game was working ok before, but now when I play it, my turret aim is really terribly laggy. It seems to shoot at the last place I clicked, and not update where the shots go until mouse-up.

Epic War 3

Play Epic War 3

Jun. 24, 2009

Rating: 0

THANK YOU KONG FOR NO "DO EVERYTHING" BADGE!!!! These games are just too long for those!

Sparks and Dust

Play Sparks and Dust

Jun. 21, 2009

Rating: 0

Beautiful and stylish, but what the hell is going on? Why am I doing any of the things I'm doing? It just feels like it needs a story.

Epic War 3

Play Epic War 3

Jun. 20, 2009

Rating: 0

twins: I don't think it's a glitch; if your captain dies there's a countdown to his reappearance. It just takes a while. I don't know why the instructions claim this doesn't happen, though.

Use Boxmen

Play Use Boxmen

Jun. 20, 2009

Rating: 0

I like the idea, but too much timing and not enough puzzle, especially the last level.

Epic War 3

Play Epic War 3

Jun. 19, 2009

Rating: 0

You didn't fix any of the things that were annoying about the previous game... -Enemies are still ridiculously easy but then cheat a lot when their castle is half gone -Ending battles quickly is still penalized because XP is awarded per kill -Game still needs to played several times to get everything, which is kind of ok, but obnoxious on Kong because there will inevitably be a badge demanding that we do that. (Yeah, I know, it's our fault for compulsively collecting badges.) On the plus side, It's nice that you're experimenting with different systems and controls. I like the new card thing, and also the ability to give orders, although sometimes they don't obey very well.

Zilch

Play Zilch

Jun. 16, 2009

Rating: 0

crush: you can't though: when you're rolling all six dice, if you get no points, that's worth 500 points.

Zilch

Play Zilch

Jun. 15, 2009

Rating: 0

Totally luck-based. You can be as "skillful" as you want, but when you hit 10000, and then the other player miraculously gets a first roll worth 2400 to pull ahead of you and steal it, skill ain't gonna help.

Cargo Bridge

Play Cargo Bridge

Jun. 15, 2009

Rating: 0

I enjoyed most of this game, but now that I'm towards the end I have to drop my rating: on the levels where boxes drop from the sky (wtf?) they frequently fall straight through my bridge. Not like, they hit my bridge and it breaks and they keep falling. No, straight through the walkway, without contacting it. This is a huge, game-ruining glitch and I have to start over when it happens!

Cosmic Crush

Play Cosmic Crush

Jun. 14, 2009

Rating: 0

Good job, you invented Katamari in Space. Now add a mini-map so it's not intolerable. Yes, you can stop and look at the direction you're pulled. No, that is not enough: it means you have to stop constantly to recheck what's around, slowing the game way down. This has potential, but needs a lot of polish. (And a pause button would be nice.)

Cargo Bridge

Play Cargo Bridge

Jun. 11, 2009

Rating: 0

Desperately needs to make it possible to attach in the middle of a connector...

StarBox

Play StarBox

Jun. 11, 2009

Rating: 0

Lack of friction is just annoying. Plus the fact that we have to push an arrow key to start means we will never have no inertia.

Dolphin Olympics 2

Play Dolphin Olympics 2

Jun. 10, 2009

Rating: 0

In the comments, I see people talking about "starslides." What is that?

Cargo Bridge

Play Cargo Bridge

Jun. 09, 2009

Rating: 0

Why are connectors shorter than paths? Such an arbitrary way to make things more frustrating.

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