berzerkers are not that bad, just throw a couple guardsmen out to slow them down and deal a little damage, followed by a few shooters to whittle away at them the whole time.
It's funny how many people complain about not being able to kill the boss without having more upgrades in a game where you can't even walk without the first speed upgrade, and you can't leave the first tiny area without like 10 upgrades. Why would you expect the gun upgrades to be any different?
I would like to see tooltips that incorporate bonuses from talents, so if you have wand mastery, for example, your basic attack tooltip would say either just the actual amount of damage the attack will do, or the base and the actual damage.
Frustrating that the game has no difficulty to it at all, so the only challenge involved is avoiding being stunlocked by zombies with explosives. Good thing people love being permastunned!
I'm not sure why people are complaining about massing drones so much, I feel like upgraded chargers and upgraded stun mines work better for me, personally. Drones are useful in any defense of course, but especially once the chaingun guy shows up I don't feel like they are overpowering.
It might be cool to add a number to the icon on at least the crafting goods, so you don't have to mouse over to check how many you have. I like the map changes so far!
I don't mind over the top dramatic animations overall, but the ones where the character jumps into the air and hangs there for awhile and then attack on the way down don't look particularly good because the enemy gets hit on the way up, so the downward attacks are completely ignored and just look akward, so those attacks really only slow the game down a ton by taking like 3 seconds to complete.
Frost is incredible, maxed out it hits the full screen, slows everything like crazy including bosses, and causes a decent damage over time effect while they are slowed, so it will keep the bosses off of you and kill everything else long before it gets close.
The mini game where the lights go out and you're supposed to follow the eyes is incredibly frustrating, because the people walk inside of each other all the time, so that their eyes exactly line up and you just have to make a 50/50 guess. Now that I'm halfway up the difficulty level on that game, this happens at least once every single time thanks to the 4 or 5 extra people that wander in, and it takes all skill out of the equation.
the sun going down random event is incredibly frustrating, especially since otherwise the game is very laid back, the just "you lose now" effect, combined with the sudden frantic change of pace is just really unpleasant and awful.
Incredible game, totally worth $5. I like that you ditched the common system of in combat xp so that you don't have to build your defenses from the back forward, and I like that you managed to keep the in-battle upgrades relevant despite the large increase in power from levelups. I also hadn't realized how accustomed I was to poor english in games, but you can really feel the extra level of polish that comes from having good spelling and grammar all the way through.
I had almost forgotten how nice it is to play a game that doesn't have constant spelling and grammar errors. I'm pretty much broke, but still very strongly considering buying since it's only $5 at the moment.
25% more effectiveness on trading outpost and barracks is actually doing like 5% or so, and the game lets you lose points trying to buy a skill without enough points. All these obvious numbers problems really make me wonder if you tested at all. Targetting was annoying, but most hp to apply debuffs and stealthed on precise towers can do the job, bu invisible enemies are incredibly frustrating, especially when they're so early that they just mean I have to teleport around every single round, because towers cannot possibly see stealth by then.
Heh. I don't like HOG either. Wait for a real game.