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Quagaar's Comments

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Empires of Arkeia

Play Empires of Arkeia

Jun. 27, 2012

Rating: 3

berzerkers are not that bad, just throw a couple guardsmen out to slow them down and deal a little damage, followed by a few shooters to whittle away at them the whole time.

WereBox 2

Play WereBox 2

Jun. 06, 2012

Rating: 2

Rainbow Batman?!?!?!? What?!?!?

Johnny Upgrade

Play Johnny Upgrade

May. 10, 2012

Rating: 2

It's funny how many people complain about not being able to kill the boss without having more upgrades in a game where you can't even walk without the first speed upgrade, and you can't leave the first tiny area without like 10 upgrades. Why would you expect the gun upgrades to be any different?

Fracuum

Play Fracuum

May. 01, 2012

Rating: 0

Awesome game, great all around, thought it was funny that the you win screen loops around to the start of the game again if you go long enough.

Tripod Attack

Play Tripod Attack

Apr. 23, 2012

Rating: 1

I was expecting the medium to be a little tricky, but that was actually really easy. decent game overall.

GrindQuest Expansion

Play GrindQuest Expansion

Apr. 18, 2012

Rating: 20

I would like to see tooltips that incorporate bonuses from talents, so if you have wand mastery, for example, your basic attack tooltip would say either just the actual amount of damage the attack will do, or the base and the actual damage.

Innkeeper

Play Innkeeper

Apr. 09, 2012

Rating: 2

You got a star or 2 from me just from the awesome random stuff the customers say all the time.

Decision

Play Decision

Apr. 04, 2012

Rating: 0

Frustrating that the game has no difficulty to it at all, so the only challenge involved is avoiding being stunlocked by zombies with explosives. Good thing people love being permastunned!

Kill the Heroes

Play Kill the Heroes

Apr. 01, 2012

Rating: -1

I'm not sure why people are complaining about massing drones so much, I feel like upgraded chargers and upgraded stun mines work better for me, personally. Drones are useful in any defense of course, but especially once the chaingun guy shows up I don't feel like they are overpowering.

GrindQuest Expansion

Play GrindQuest Expansion

Mar. 19, 2012

Rating: 0

It might be cool to add a number to the icon on at least the crafting goods, so you don't have to mouse over to check how many you have. I like the map changes so far!

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Mar. 18, 2012

Rating: 1

I don't mind over the top dramatic animations overall, but the ones where the character jumps into the air and hangs there for awhile and then attack on the way down don't look particularly good because the enemy gets hit on the way up, so the downward attacks are completely ignored and just look akward, so those attacks really only slow the game down a ton by taking like 3 seconds to complete.

Memohuntress

Play Memohuntress

Mar. 13, 2012

Rating: 0

I can tell a lot of love went into making this game, I just wish it was pretty much any other type of game. Hidden object games really frustrate me.

Developer response from SpikeVallentine

Heh. I don't like HOG either. Wait for a real game.

Tech&Magic

Play Tech&Magic

Mar. 12, 2012

Rating: 1

Frost is incredible, maxed out it hits the full screen, slows everything like crazy including bosses, and causes a decent damage over time effect while they are slowed, so it will keep the bosses off of you and kill everything else long before it gets close.

Papa's Pancakeria

Play Papa's Pancakeria

Mar. 11, 2012

Rating: 2

The mini game where the lights go out and you're supposed to follow the eyes is incredibly frustrating, because the people walk inside of each other all the time, so that their eyes exactly line up and you just have to make a 50/50 guess. Now that I'm halfway up the difficulty level on that game, this happens at least once every single time thanks to the 4 or 5 extra people that wander in, and it takes all skill out of the equation.

Fairway Solitaire

Play Fairway Solitaire

Mar. 07, 2012

Rating: 26

the sun going down random event is incredibly frustrating, especially since otherwise the game is very laid back, the just "you lose now" effect, combined with the sudden frantic change of pace is just really unpleasant and awful.

DuckLife 4

Play DuckLife 4

Mar. 05, 2012

Rating: 0

game just crashes my browser when i select a quality. happens at all 3 settings. i use flash all the time and nothing else does this.

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 01, 2012

Rating: 6

Incredible game, totally worth $5. I like that you ditched the common system of in combat xp so that you don't have to build your defenses from the back forward, and I like that you managed to keep the in-battle upgrades relevant despite the large increase in power from levelups. I also hadn't realized how accustomed I was to poor english in games, but you can really feel the extra level of polish that comes from having good spelling and grammar all the way through.

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Jan. 30, 2012

Rating: 4

I had almost forgotten how nice it is to play a game that doesn't have constant spelling and grammar errors. I'm pretty much broke, but still very strongly considering buying since it's only $5 at the moment.

Hands of War Tower Defense

Play Hands of War Tower Defense

Jan. 29, 2012

Rating: 0

The awards are always a level behind, I'm puzzled how you could have made it all the way to the hard badge and not noticed before.

Hands of War Tower Defense

Play Hands of War Tower Defense

Jan. 27, 2012

Rating: 1

25% more effectiveness on trading outpost and barracks is actually doing like 5% or so, and the game lets you lose points trying to buy a skill without enough points. All these obvious numbers problems really make me wonder if you tested at all. Targetting was annoying, but most hp to apply debuffs and stealthed on precise towers can do the job, bu invisible enemies are incredibly frustrating, especially when they're so early that they just mean I have to teleport around every single round, because towers cannot possibly see stealth by then.

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