Could you add a "Current Might" statistic in the Might screen, so you can easily see how many levels you have this run? Also, I think that top line should look more like in the TBS screen. I'd get rid of the '=' between Might and multiplier and space it apart.
Could you add a setting in the options, where you enter a number of clones, and it'll display all timers with that amount of clones instead of the default 1000 clones?
There needs to be some indicator of how close your unleashes are to running out of duration, even while you are not in that screen. The main purpose of the current skills is fighting gods you aren't strong enough for yet, and to conduct those fights I want to be able to see how long I have left on my boosts without going back to the Might screen to check. Maybe we could have tiny duration bars next to the avatar picture, to the right?
The might bonus for clones on divinity+ are staggered in a weird way... it rounds down to the nearest 5 stones per clone per tick, which means that only might levels ending in 4, 7 and 0 actually improve the rate. Can't you make this more finely-grained?
The number of stones used by clones shown in the worker clones tooltip is wrong. With 20% might bonus, it is supposedly 180k stones per second, but one clone actually consumes 6k stones per second, 180 stones per tick.
Can you make the power level in the top left corner change and go yellow when you have buffs running? That would make it easier to see how using multiple active skills at once changes your combat power.
My combined planet multi is in the millions (8.687 milllion %) now, and the % symbol is wrapping around to the next line. You might want to make sure it all stays in the same line.
Arty suggested getting rid of all the separate clone input fields in the UB screen, and just using the clones in powersurge for UB fights instead. Thoughts?
I didn't think about that, but it is mostly natural when you rebirth, most stuff resets. It also makes sense, when you rebirth you are in a new body. So I will probably keep it that way.
Something needs to be done to incentivize longer runs. Currently, the best way to farm jade is to do short runs (less than 5 minutes) until you hit a wall, then reincarnate and do it all over again. That's tedious and not very idl-y.
The percentages that claim to show how much a skill contributes to your overall stats are also skewed by permanent stats bought from the shop. The total percentage is way less than 100% now.
The Training Chamber active skill improves stats by almost nothing after having bought a few hundred percent of permanent stat boosts with jade. Shouldn't it stack multiplicatively with those?
Could you add a 'total div / s' figure to the Fight screen? It would be useful to be able to check how much of your div is coming from the div gen and how much is coming from fights.
Could you add a 'number killed' column to the Planet tab, to show how many times you have defeated each UB in the current run? It would make keeping track of the diminishing planet multi rewards easier.
Oh yes, I wanted to mention, I put a bunch of unspent GP into mystic, but having +400% mystic doesn't even make a dent in speedruns. There needs to be some permanent boost that you can pile up over time.
I will add that might to the statistics (and leaderboard) soon.