Would be nice if it said on the planet overview how much the next mine costs when you hover over a planet, to let you compare more easily how much you've upgraded each planet.
You shouldn't have the arrows switch between both bars used and type of equipment forged. That's still as clumsy and awkward to use as in the first game, though there you could skip entire ore sections. There should instead be icons that look like swords, helmets, etc. to pick what you want to make, and have the arrow switch purely between materials.
You appear to have fixed the problem with the TBS game going too fast after rebirth, but you forgot to also fix the target area; it's still too small until the first time you hit it after ascension.
The Ascend bar should show how much your current energy is over the needed energy, so you can easily see how much energy you can spend and still ascend.
You know what would also be cool? A "You have produced X.XX since you started counting." line, with a "Reset" button next to it. You could make it possible to hide it in options, for those who don't want their unit screen any more cluttered than it already is.
You know what would be nice? A "reserve enough energy for ascension" checkbox, for when your run is almost over and you want to keep enough energy back to be able to ascend at any time.
Could you make it so that if a progress bar rises to a higher percentage due to the resource it displays being used up, the bar instead empties and wraps around?
The "stop scrolling" configuration option doesn't fully work when it's not possible to scroll further up or down. Sometimes you have to move the mouse before scrolling, but it will scroll Kong's scrollbar if the game window can't be scrolled any further.
The welcome back message that shows how much yougained while logged off immediately disappears when the screen loads, being displayed for a fraction of a second only. You broke something :(
Difficulty of the TBS game is not reset properly when rebirthing. It doesn't realize your level has gone down until you manage to get a hit. This can lead to severe losses at high difficulty levels. Please fix it so the game properly checks the current level each time you hit the 'Start' button.
Giving XP for sending customers on Klashes was a very good move. It really helps motivate players to use their 10 Klashes a day. Props for coming up with this change!
There need to be better capacitors, or better scaling for them, or better scaling for automatic power selling. With a modicum of prestige, ability to sell power quickly becomes the bottleneck. I think it makes the game interesting that you have to balance all sorts of bottlenecks against each other, but I still think power selling needs a boost.
It would be nice if you could stop the game from pausing when you leave the main screen. It's appreciated when you are running an unstable setup that needs monitoring, but when you have built something that runs by itself, it is just annoying.
A cool new CP option would be an incremental chance for a miss in TBS not to reduce your level. Say, 1 or 2 CP for each percent point, going up however far you like, even 100%. I think this would be a good feature if you intend to not add a way to keep part of your TBS progress each rebirth.
HaudNomen has a point when he says that clicking when the TBS cursor is over the white hitbox doesn't work. The cursor keeps sliding for one more frame (or several), so you really have to aim for a space in front of the white area, one that grows and shrinks with the speed of the minigame, making the entire thing needlessly more difficult.
Hm for Hm for me it seems kinda fine. When you think you should press now, you also need time to click and in this time it progresses further.
The max speed is 2.25 pixel each tick which is 30 times a second. If you need 0.1 second to click, it already progressed around 7 pixel further. So you need to take this into consideration and press a bit sooner.
Edit:
I just found out, that it doesn't work exactly if the game is zoomed out. Is yours zoomed out? I will try to fix that.
Hm... would be nice if there was some way to make baal slayer training permanent between rebirths. To be honest, I expected it to be permanent from the start, considering how tricky it is to achieve higher levels on it...
There is now. Thanks for the suggestion!