Please make the game remember certain settings, such as remembering whether auto-training was turned on when you load the game, or remembering the state of auto-buy across ascensions.
This game is very laggy on my somewhat-but-not-really-that-old laptop. It needs to be much less resource intensive. Please add options to reduce resource usage so it's actually playable without crippling my computer.
Clicking the 'Create' button of a different creation than you are currently making doesn't work if the click is interrupted by a creation being completed. Please fix it so it always switches creations.
Please make it so any changes to the "next at / stop at" field don't apply until you stop editing it. If I start editing it by replacing everything in it, it throws all my clones out of whatever they are doing.
it would be nice if you could add thousands seperators to the numbers as you enter them in the quantity field for buying creations. It's easier to keep track of the number of zeroes that way.
Could you put the achievement popups somewhere they don't block out three out of four of your rebirth multis? That's really annoying when you want to see how your rebirth multis change as you get an achievement (but I still prefer to see the popups).
Could you add a way to view the exact statistics multiplier, perhaps in a tooltip or so? When you pass 1 mil, the last digits get cut off, which is bothersome.
The multiplier numbers for monument upgrades seem off. The odd-numbered upgrades seem to be much less of an improvement than the even-numbered ones. Maybe there's an error in the formula?
There is no error in the formular. It is just rounded down. The formular is: Level * (Level / 2 + 1).
If the level is odd, it is rounded down, if the level is even, there is no rounding needed.
The game doesn't report the total profit earned properly or often enough. My level select screen shows over $100,000 earned, and I have completed two more levels since then, but the badge hasn't been awarded yet.
Quick regilding is nice, but there needs to be more of an indication to which hero the gild went. It can be hard to tell if you have a lot of gilds and miss what number changed.
It would be cool if the achievements screen had a checkbox that removed from view all achievements you already have, so you can see more easily which ones are still missing.
Sometimes the game freezes for a couple of frames and coins that are flying through the air get stuck near the top of the screen when that happens. Can you make it so those coins continue falling down after the game gets over its hiccup?
There is no error in the formular. It is just rounded down. The formular is: Level * (Level / 2 + 1). If the level is odd, it is rounded down, if the level is even, there is no rounding needed.