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rachskald's Comments

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PlanetDefender

Play PlanetDefender

Mar. 11, 2009

Rating: 0

also, once you get missile systems the game is pretty much over... way overpowered. Also, planet defense is a bit too much. It isn't even needed however it takes away even the last bit of challenge

PlanetDefender

Play PlanetDefender

Mar. 11, 2009

Rating: 0

I like this game, but there is something very random about it. Sometimes I use the exact same strategy and get wiped while at other times it works like a charm (on apocalypse difficulty, nonetheless) Something about the targets the aliens and my cannons choose? dunno. An example: using the same strategy, I can upgrade all my cannons just in time to draw fire away from the 'dying' cannons. Next time, using the exact same strat with perfect timing, I don't have the money in time and my population is hit as such that the money flow gets interrupted, providing a downward spiral which makes for certain loss.

Frontline Defence Beta demo

Play Frontline Defence Beta demo

Mar. 08, 2009

Rating: -1

Needs a lot of work, more variety in enemies, and most important more balanced towers... The damage and range of the long-range 500 cost gun is just insane. And the flamethrowers seem overpowered for their cost also.

Cell Warfare

Play Cell Warfare

Mar. 03, 2009

Rating: 0

I would check the 'death oil' hitboxes... I often lost health for coming NEAR them, not touching them.

Cell Warfare

Play Cell Warfare

Feb. 25, 2009

Rating: 0

this is like a very weak version of amorphous+... And how once you have to move a little bit you go to the side of the screen and are easily hit by anything then while you cannot react (how do you react to something you cannot see?) was very annoying. Maybe it was intentional for challenge reasons, but it was still just plain annoying and really took away from the fun. I don't particularly like it but I will give it 3/5 for effort

Balloon Invasion

Play Balloon Invasion

Feb. 09, 2009

Rating: 0

normally I don't give a damn about badges, but I do want all badges on my favouritwe games, which aren't so many. I just wanted to point out that the badge should either be worth more points or should be split into 3 hard badges (one for each campaign) or something like that. Besides, if you read anything I posted you would know that I simply set a goal and once I do I have to get it; it is called perseverance, willpower, whatever you want to call it. Something more people should have and a great characteristic in all aspects of life; opposed to posting a reply without reading what someone said!

Balloon Invasion

Play Balloon Invasion

Feb. 07, 2009

Rating: 0

I want to know which sadistic bastard thought up wthis impossible badge and smack him in the face... hard. Seen as every campaign has 30 levels and most of the later levels last tediously long, and you have to finish THREE of these campaigns. If my calculations are somewhat correct this badge translates to about 1 point per TWENTY TO THIRTY MINUTES REAL PLAYING TIME... I really believe in all fairness it should be dubbed the 'super turbo ultra *I have no life* endurance badge' and go for 120 points, and even then it would be hardly worth the time spent. I think this badge has been thought up by someone who didn't even PLAY the game -_- grrrr

Death Dice Overdose

Play Death Dice Overdose

Feb. 07, 2009

Rating: 0

I really like this game except for the slowdown which is really annoying.... 5720 points after about 5 tries. I think the hard badge requirement is just stupid, since every time I died was because the dice felt in such a way NO amount of skill or 'good playing' could save me, not to mention that the slowdown makes for some very tedious and slow games.

Minions

Play Minions

Feb. 05, 2009

Rating: 0

upgrades, money, and permanent leveling are the worst thing that could happen to a game like this. A lousy player that played this game for ages could never be beaten by a good player new to this game, and the longer the game is in the running, the worse the range is going to be. So definitely, no!

Hands of War

Play Hands of War

Feb. 05, 2009

Rating: 0

I'm almost finished, but there is the quest with the magic orb that is bugged in my game; I have the orb but cannot finish the quest. Does this mean I cannot complete the game?

The Codex of Alchemical Engineering - Magnum Opus Challenge

Play The Codex of Alchemical Engineering - Magnum Opus Challenge

Feb. 05, 2009

Rating: 0

awesome game, awesomer soundtrack ^^ 5/5

GemCraft

Play GemCraft

Feb. 03, 2009

Rating: 0

nice game, but imho both this AND sonny are overrated. Sonny because the end was obviously rushed and it has little replay value, this because it is repetetive and isn't really THAT deep or original. Still, a great game

Balloon Invasion

Play Balloon Invasion

Feb. 03, 2009

Rating: 0

btw, I may be mistaken, but I always thought balloon invasion was way earlier than gemcraft...?

Balloon Invasion

Play Balloon Invasion

Feb. 03, 2009

Rating: 0

I *love* this game but the impossible badge is just too much, even for a 'fanatic' as me. I'll just do a few levels every other day and eventually I will get it... I'm not going to lock myself in for 24 hours :p

Minions

Play Minions

Jan. 27, 2009

Rating: 0

omg I just noticed I hadn't even rated this... "You are only 167 points away from Level 15" methinks only is very relative lol

Minions

Play Minions

Jan. 26, 2009

Rating: 0

on a side note: my biggest annoyance in minions is that normally I play excellently, and of course, sometimes (mostly through lack of sleep lol ^^) I have a lousy game. Of course, whenever that happens, my team leaves after one death, and I get owned by a team of five who play almost lousy at me at that moment. And then they start shouting how great they were :p I shouldn't let it get to me but I have to admit... it does :p a lot :p

Minions

Play Minions

Jan. 26, 2009

Rating: 0

rockhertz: if the doc would be even more powerfull, he would be way overpowered. He can both heal his team and at the same time himself, and with engine and far sight he is also an EXCELLENT (and safe!) fighting machine that can hit and run and start and finish kills, and rarely ever dies at the same time. Actually, I think the doc would be more balanced if he didn't heal himself but only teammates in his radius. But then ofcourse the noobs who play doc like a basher will nag -_- And then, stinger should be downgraded as well. Besides the bashers insane tower destroy potential, shouty's glass cannon power, and the splodges tank ability, I still think (and many experienced players will agree) that doc and stinger float somewhere high above the rest in terms of diversity and potential, as long as a good player is controlling it.

Minions

Play Minions

Jan. 25, 2009

Rating: 0

Asthre: good, perhaps finally a challenge then ^^ And really, hoe 'expert' can you be in this game. A few days playing and any intelligent player knows all ins and outs of each character, tactic, way to use minions etc.

Minions

Play Minions

Jan. 23, 2009

Rating: -1

I hate the leavers as much as the next guy BUT FOR CRYING OUT LOUD QUIT SPAMMING THE BOARD WITH THIS FRICKING CHAIN POSTING IT IS DAMN DAMN ANNOYING!

Minions

Play Minions

Jan. 23, 2009

Rating: 0

how the hell is stinger 'broken'?

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