There's loads of scope for this game and I'm sure you have a million ideas about how to grow it. Good luck in your flash education. I'll be sure to check back and see how it's going!
I can't click the book in the cupboard, for some reason. So despite having all of the coloured numbers I can't put them in the right order to open the lock and escape. Bummer.
A fun little game. Great for a first try. I really like the unusual weapon. It all got a bit too hectic for me though, and I died on level 11 I think, on my second try.
Ah, I see ACME have finally released their new range of anti-gravity anvils. I must tell my friend Wile. E. I'm sure he'll have a use for one, plus he can just have it shipped along with the crate of those very large, red, rockets you ride on, that he always seems to be ordering. For some reason. O_o
I really like this kind of puzzle and I feel with some tightening up around the game's implementation this will be a good little brain teaser. Right now there's a few bugs and annoying features. I also feel like the gameplay doesn't advance as I would have hoped. I'm not sure what level I got to before I gave up, maybe 20 or so, and by then I felt the puzzles to be repetitive and not offering anything new. The twangy guitar 'win sound' is a bit glitchy and I find the isometric view a bit confusing control wise. (That might just be my general lack of spacial awareness though!) Having to the hit space bar again at the beginning of every level to regain the overhead view starts to get irksome. 3/5 for now, but a safe 4 after some tidying up.
I had to check the walkthrough to get the solution for the puzzle piece code. It gave me the numbers to put in, but I have absolutely no idea how that is the right answer! It seems to lack any correlation to the numbers on the puzzle pieces at all. I assume the symbol on the calendar has something to do with it. Anyone care to shine a light on this dark, dark pain in the ass? Anyone? Keybol? Other than that particular puzzle, the game was very average.
It was fun for a while, but I got bored after playing the unlimited mode for a bit. (Unlimited is unlocked by beating the big monster.) I feel it's a bit cruel to make the bullets the same colour as the coins! I lost a few hearts to collecting a pile of coins that apparently also contained a bullet! I rated 3/5 because I liked the upgrades, which seem balanced, but I'm not too keen on the energy thing. There's nothing amazing nor groundbreaking and the control felt awkward. I would prefer the option to use WASD for movement and the mouse to aim. Also, the facility to spend energy in exchange for money isn't very clear. It appears as if it's the exact opposite, i.e, spend money to get energy as it says 'buy' rather than price/cost.
OMG, how can I NOT click on this game when it has such an awesome title?! I'm rubbish at the actual game, but I don't care because now I'm a red ninja dragon mouse! Woo yeah!
I like the music too, but the game crashed when I pressed enter after I died.
At first I thought there was a problem with zooming out of a closer view, but then realised you need to close the door/drawer before you get the arrow to zoom back out. I also collected 10 pieces of glass but didn't use them anywhere. Are they just for points at the end? I rated 4/5.
@brainisdead For level 24: bounce the boy onto the flying blue platform, then click it to drop him into the wormhole on the right. The rest will solve itself then, but make sure to click the black ball before the little darlings go screaming into the deep blue yonder.
OMG, I dropped the kids! Oh well, they're probably better off, seeing as their dad insists on wearing a baking tray on his head.
Several of the levels don't require as many clicks as suggested. For example I solved level 17 with only 2 of the 4 clicks. I probably did it assbackwards or something, compared to what the developer had in mind!
OMG, what kind of shoddy ass ferry company IS this?! Don't they have a bridge or ramp or something?! I don't think using bombs to load cars is really the most desirable solution, do you.