I'm sure I played the same game - with cars - lately, because there is the same constellation of speed ups and slow downs. Looks like a simple refurbishing. At least, you could have changed the sound - and add torpedos!!
Pretty bad if the AI gets 4 guided missile bonuses. Would be more tactical with the original grid size 10x10 and ships size 2 times 2, 2x3, 1x4, 1x5. sub with size one is bad, you might need to shoot every sector. 3/5 good gfx
Basically, this is a sandbox game, you can't loose. It would be much more interesting with a story, and some town dynamics based on the on the building types, you choose, and a general goal to win the game. in the current state, it get repetive very fast. 3/5
tower range should be visible before placing. placing tower into the range of others can make it impossible to select certain towers. "Poisonous Gas" is overpowered, most other towers are too weak. 2/5 for the gfx
I really like the actual soccer part of this game. Hitting the ball at the right spot, or not, waiting for chance and making nice goals, superb soccer feeling. But the management part isn't that well developed, it gives little possibilities and does create some frustration. E.g. Engery system, double energy drink prices after level up, and general too low income to achieve anything. Suggestions: double income from beginning, training should be free of charge, just limit the number of training session per week. Energy should replenish every week. 5/5 for the soccer part, 2.5/5 for the management -->4/5
"For long chain reaction you get more points. And their love is growing stronger." I do hope, their love will not grow so strong, that they will begin to hop on each other... ;-)
First RPG, I played with an experienced orthodox orc nun, named claire baker. character generator stretches your imagination. rest of the game seems not to have improved much.
could you tell me some things that need tobe improved