I have three areas under control and nothing new will unlock for me. I can't get the next badge because there are only three towers to control. How do I unlock more districts?
This game deserves more badges. Hard for the 2048 square and and impossible for the 4096 square (which isn't impossible, but it's difficult). If the game doesn't report squares, you can just go by score since the value of the squares are added together. 2048 happens around 20K and 4096 around 50K.
So, the same seems quite ponderous. The load and win animations take up an unnecessary amount of time. The sweep and fade effects are also unnecessary. It just seems boggy.
Good concept, but it really starts lagging suggesting a memory leak. Weapons not varied/interesting enough. The non-set stuff is worthless after level three. It's basically a set collecting game, then probably sticking with the poison set for a long time. Need rarer "rare" drops, more variety to make it interesting.
A satisfying casual shooter. There's no particular strategy here. Upgrade when you can afford it, kill everything. If you don't want to get hit by the small missiles, you have to kill the things that fire them before they fire. Bigger missiles later in the game can be shot down. Could be twice as long with more bosses for a better challenge.
The game saves after each level and should take you back to the last level you played when you reload. I didn't want the narrative to be all jumbled but I could see, in hindsight, why that feature could be necessary. Sorry about that!
The developer really needs more explanation of how to play the game, either in-game or in the game description. Especially needs to explain how stamina works. There is no stamina bar or any buyable that seems to increase it. I don't know if there is a refresh penalty for having them fall asleep or not. I mean, did I miss all these instructions or is this just supposed to be opaque and frustrating? 1/5 because there's no explanation how to actually play.
Surprisingly fun, though the visuals are a bit bland. Brighter colors would help. Undo a must and perhaps an optional "timed" and "free" mode, where the free mode has more complex puzzles...
The game saves after each level and should take you back to the last level you played when you reload. I didn't want the narrative to be all jumbled but I could see, in hindsight, why that feature could be necessary. Sorry about that!