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Bloons Super Monkey 2

Play Bloons Super Monkey 2

Nov. 18, 2013

Rating: 4

Yes, there's grinding. Yes, there's no strategy. For a quick badge, upgrade your hand weapons through the fire attacks (next to bottom row) all the way on each, then upgrade your core attack on the magic (bottom row). Dump a few thousand into your magnet, then you can win no problem. Just buy those things and get the badge. You absolutely do not need to buy anything.

The Programmer RPG

Play The Programmer RPG

Nov. 02, 2013

Rating: 0

Variables and Math, 1/7, typo: "out" should be "our". Thanks for creating this!

Zombotron 2: Time Machine

Play Zombotron 2: Time Machine

Oct. 30, 2013

Rating: 4

Yep, the flaregun freezes the game. Bug fix please!

Cyber Chaser

Play Cyber Chaser

Oct. 23, 2013

Rating: 2

The lag in this game is unforgivable. Why use bitmap images that are huge when you can use ONE vector? This is a serious development problem and it makes the game almost unplayable.

Sapphire Room Escape

Play Sapphire Room Escape

Oct. 08, 2013

Rating: 1

Badge this mofo.

Icarus Needs

Play Icarus Needs

Jul. 19, 2013

Rating: 1

Good humor, interesting but not complicated puzzles, engaging visuals. Huzzah! 5/5

Monty's Moon

Play Monty's Moon

Jul. 07, 2013

Rating: 3

The key is to try to hit the birds and avoid the bananas. Doing the opposite will result in tears.

JellyGo!

Play JellyGo!

Jul. 01, 2013

Rating: -3

Nice game.

N (Official Web Version)

Play N (Official Web Version)

May. 19, 2013

Rating: 0

Terrible UI. Just terrible. I could only suffer a few levels before I thought, "Wow, this is the opposite of fun."

Magnetized

Play Magnetized

Apr. 27, 2013

Rating: 0

This game has an interesting concept, but is, frankly, rather boring, especially for 60 progressively more difficult levels. I don't really feel any accomplishment when I complete a level, just relief, then more frustration. Not really very fun, which I think a game should be. 2/5

FPS-MAN

Play FPS-MAN

Mar. 15, 2013

Rating: 1

I played a 3D Pac-Man game way back in the pre-Doom days on an old IBM 80-88. I remember it made me motion sick. This isn't quite so dizzying, but I feel a bit of it coming on. I find this a little frustrating because there's really no strategy involved, where the top-down Pac-Man offered a view of the ghost movement so the player could try to avoid them. Here, just sort of random. It would be nice to find radar power-ups that would add to the range ghosts could be detected. That would reduce the randomness of the game and make it more fun, for me anyway.

Mushroom Revolution

Play Mushroom Revolution

Mar. 09, 2013

Rating: 11

I don't particularly like this game. I don't like having to scroll around the level, I don't like the way the upgrade boxes hang around, and the enemies are repetitive.

Bubble Sky

Play Bubble Sky

Mar. 05, 2013

Rating: 2

I THINK the game ends if you're above 100 for too long, though I'm not sure if that is absolute time or some number of shots. I also cannot figure out how to switch colors to the next available, so I assume there is no way to do this. This makes the game prohibitively difficult. The physics is terrible and the game is just a boring difficult escalation without any powerups to help. In no way does this game merit a badge. 1/5

Embrace

Play Embrace

Feb. 22, 2013

Rating: 2

Good concept, needs powerups. Green magnet, red repeller, shield health. Like others have said, this would be more fun if it had a goal - growing something, protecting something while it is being built (parts of a machine maybe?)... any productive story would be good. This is a fine basis, but it needs to go to the next level to be really compelling. Nice production and smooth gameplay. 3/5

Blang

Play Blang

Feb. 21, 2013

Rating: 4

That escalated quickly... Seriously, the difficulty ramp on this game is severely broken. You need to explain what the "fake" gems are and mean (that if you put them in a piece the buyer will reject the entire thing) and you CAN'T have 20 out of 30 people wanting the same item and have the person playing think this is fun. Running out of one gem means basically losing and there is no way around it if the game doesn't give you more.

Solid Blocks

Play Solid Blocks

Feb. 21, 2013

Rating: 2

Interesting mechanic and high production values, but the level design is rather boring and the music too repetitive for how long this game takes to play. Still, if you like physics puzzles/platformers, you may enjoy this. 3/5

Kolorz

Play Kolorz

Feb. 21, 2013

Rating: 4

I think this is a really excellent game. It is challenging without being too frustrating. The music/sounds are lovely and meditative. I like removing colors just to hear them. Don't ask the developer to add a "go back a step" feature because the point (and fun) of the game is to solve the entire puzzle, not to troubleshoot your way through it. 5/5 and two snaps

King's Bounty: Legions

Play King's Bounty: Legions

Feb. 21, 2013

Rating: 16

Read the reviews: won't play. I don't care about badges that much and these seem, er, "sponsored", to put it nicely.

Caesar's Day Off

Play Caesar's Day Off

Feb. 10, 2013

Rating: 1

I play this just to watch the waiter's reaction to a thumbs up.

Qoosh

Play Qoosh

Feb. 07, 2013

Rating: -1

This game is fantastically fun. Qoosh Too, please!

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