Use the arrowgun until you see the guys in the red and white armor, then use the dart grenade. What basically happens is you get extra points in the beginning from the arrows, then you wipe the floor with the dart gun.
I'm reasonably sure there's only one program for a RNG out there. I mean, if you had two or more definitions of "random" (i.e. different programs), then it wouldn't be truly random. It would be "Random as according to this program". I could be completely wrong, but it would make total sense to me if there were only one RNG out there.
Earth/Fire is annoyingly broken. Not only does it have earthquake and rain of fire (Which can easilly take out your whole field and all your towers in one turn), it also has lava golems, which are totally not even approaching fair. Just an observation, but still.
What's up with these people in PVP i keep meeting? They seem to lose HP at the end of their turns, but then they can get full HP if they sacrifice the stats of all the creatures on their field. It's kinda weird. Usually an easy win, but still.
Stealth, everything about this game is random. You could get a 1 skill sniper, and a 150 skill flamethrower. Albeit it's pretty rare to have that happen, but it still can. Also, fit all your comments into on comment, nobody likes it when you post five sentences in five comments all in a row.
It would be awesome if your units prioritized enemies. The way it basically works now is that they hit whoever's closest, which is horrible when they take out a squad of riflemen while they're being destroyed by snipers and machinegunners.
Rooted, there is a full-scale version available. Click in your upper right corner. And while you're at it, consider having your eyes checked, I have 20/20 vision and no problems reading the font.
We know some of the art is from Spore. Please stop pointing it out. And If you click too fast, the game glitches the visuals on some of the cards when you're managing your deck.
Or quantums. Anubis works really well with rainbows, but a time/aether deck is repetitive. It's too elements focused on surviving and getting a few good cards.