Skaterz, I've never had that happen to me, so it might have just been a one-time thing. Also, if you think the enemies are too "stupid", go under options and turn up the difficulty.
The magical levitating grenade is annoying. If you aim really tightly around a corner with a grenade, it "sticks" to the wall and just keeps rotating, it never explodes or moves. The most annoying thing is it locks you out of your grenades for the rest of the level.
It's actually pretty fair, Halo. They can't swap two turns in a row, and it's basically a counter to people like Ashi if they stick you at close range.
2/5. Horrible translation, and the game has a learning curve of a wall. It also doesn't really matter how good you are at the game, since all the bosses have completely random movement and firing sequences, and since their weapons/shields/speed are always better than yours, the game is more about "How many times does it move three inches away and fire" than actual skill.
Nutzone, you can adjust your aim, even if it is auto lock. It just takes a little more skill to hit something with a gatling gun that with a multipath. And Atelier, have you actually fought the final boss? It basically just moves randomly to within three inches of you and shoots a multipath that does 2k damage.
Am I the only one ticked off by the last boss? Its ship is better than yours, it follows no pattern that I can figure out... randomness+betterness=impossibleness.