A surprisingly fun game, with much more content than I'd have expected. I'll definitely be coming back for more. And I hope to see it developed further too.
I'd have loved to see a stage 4 and 5 and beyond, or even a sequel with more of the same. But given that it's been 5 and a half years since the last update, that doesn't seem likely.
So I haven't played in a few days, and wanted to start fresh with all the updates. Turns out the hard reset doesn't really work. I still have 8256 modifiers.
Only a few minutes in, but already having fun. Surprisingly enjoyable, though somewhat short on content. This could be fantastic with some more updates. Rated 5/5 to encourage further development.
For those wondering: The developers do not set the tags for the game. It's done by the community. (there's an "add tags"button right next to the tags. You may need K+). For some reason a lot of people are voting for this game as an Idle/Incremental, when it is clearly not, while Pirate and Puzzle both have several downvotes, even though those are clearly both accurate tags. Not sure who's trolling, but it's not funny.
A few updates in and we're already seeing signs of great improvements. Gotta love a developer that is interesting in working on their game and listening to feedback.
2 and a half hours later and everything is dead. Not a bad game. Quite fun. Short, but fun. I saw a comment saying it could use a rebirth mechanic, and I agree. Look forward to hopefully seeing some updates coming in. All in all, I had a good time.
No option to turn scientific notations off? Well, guess I won't be playing this then. Sorry, I know I'm in the minority here, but I prefer the full numbers, as high as it's possible to get them. And when you physically can't fit them on the screen anymore, I'd still prefer lettered abbreviations (T = Trillion, B = Billion, ETC) to sci-note.
Ok, here are a couple hints for the developer. If you don't want people to write mean comments, then First: Don't tell people not to write mean comments. That makes them want to do it more. And Second: Don't make a boring game with 1 button to press and basically no content. If you look at the most popular games on Kong, you'll find that the majority of them will have taken months to develop before publishing. Find an idea, work on that idea for a long time, add details, add content, polish it, then publish it.
"Tap" instead of "click"? Check. Obnoxious, unskippable tutorial? Check. Now we just have to wait for the microtransaction bullshit and we'll have the mobile-port trifecta.
Hello! Can you tell us where it says tap? (cause we checked and we couldn't find it!). Sorry for that! This game will also be available on mobile, so some localization might be wrong! All we want right now, is to take this first version to a game we all love and want to play, so the focus is definitely not in the micro transactions. Although the game will be in mobile, we chose Kongregate as the first place to show it because we love the community and been working here for years! thanks for the comment!
So I think the game broke. Basically, the new level starts with 0 humans spawned, and I automatically win, moving on to the next level, which does the same. Tried Prestiging, but still having the same issue. Refreshed the page, now I'm starting at lvl 17. Interesting.
So I think the game broke. Basically, the new level starts with 0 humans spawned, and I automatically win, moving on to the next level, which does the same. Tried Prestiging, but still having the same issue.
Thank you, I'm glad you have fun. There is a lot more prepared and planned for the game already so definitely look forward to that!