Well let's see. The power is the same on every hero. The power bar keeps going after filling. You do more damage than the power bar indicates. You only get money for clicking, and there are no upgrades to the click-income. You also can't kill the enemies by clicking. But still, it's fun, and has a lot of potential. I do hope you keep working on this.
Well at the moment it's a bit bare-bones, not much to do. But it's running smoothly, it looks good and I'm enjoying what little content there is. So please add more. Also, please re-adjust the cost of upgrading the coin/click. x11 to add +1 to gold per click is too steep.
"Oops. Something went wrong. Dungeon crusher has been updated. Please reconnect".
But I can't. I tried the re-login button 3 times, I refreshed the page, I closed and reopened the browser, and still nothing. On the plus side, I only played for like 5 minutes, and I already hate several aspects of the game, so whether or not I get to keep playing is kinda irrelevant, as I wouldn't have kept going for long anyway.
Seems clicking lags a bit with the custom mouse on, but on the other hand, I'm getting 8.8 per click, compared to 7.6 million per second, so clicking is useless anyway. Maybe add some clicking upgrades?
I believe the "Bonus for unspent Infinity Points on 1st Dimension" upgrade doesn't work, as my production doesn't seem to go down when I'm spending IP. The multiplier listed next to Dimension 1 is also higher than my actual production.
You know, this offline ticks thing is great. Unless you've been offline for a day and have to spend a couple of hours waiting for it to roll down at 10 times normal speed. Is there a way later on to speed up that process?
Fun little game, though not a lot to it. I'd recommend adding upgrades in the future. Things to increase the energy output of certain things, maybe something that gives you more gold per energy?
Also, if you are planning on updating the game, maybe add individual clicker upgrades, and don't make those dependant on the tank-damage? But that's just a personal preference.
Ok, positives first: It's a clean game, looks good. No obvious bugs or glitches. And despite what everyone else is saying, I'm enjoying it. Negatives: Basically no content. Very few upgrades, not really an idle game as you have to rely about 90% on clicking, and some of the upgrades don't make sense, like crit. if you don't upgrade it, normal damage will be higher. Tip: Make crit upgrade a % of regular damage, instead of a set number.
Well I'll mimic what everyone else is saying: Good game, but needs more. Currently just too short. Also, I found a glitch. Bottlenosed Dolphins make the inventory invisible in the shop.
thanks :)