One addition I would like is when you use the school to have the option to leave the students in there longer or if the ones that were just there could be at the top of the list.
Ok I give up, I have mastered all of the weapons, maxed all the stats and got all of the badges (but 2). So what is the last weapon and how do I get it?
HAHAHAHAHAHA I take that back, sorry crazy church cult people. I didn't know I could win by losing... er.... Well you know. That was creepy by the way sarahnorthway!!
The updates have certainly made the game more fun, before I couldn't be bothered playing past lvl 4 and now I am stuck on lvl 11. I would still like a little forgiveness though :D I was thinking that maybe even an energy bar that depletes everytime you hit something and cannot be refilled, you go into the next level with whatever energy you have left. This will force players to keep outdoing themselves and trying to get further. Maybe with an option to practice certain levels with the mechanics currently in use? Just a thought. It's your game :)
Absolutely everything needs to be sped up, the fastest running upgrade is still in slow motion and the coins take a very long time to come down your screen. Also we need a goal as to how much money to collect
Great little game, but please be a little forgiving when I touch a wall. Maybe running full blast into a wall = death, but a little bump causes a % of damage?
It's a great game, but you lose way too often due to a bad control system. Your home base is the most important thing in the game, yet almost impossible to move and your pixels seem to want to abandon it no matter how many times you politely ask them not to!! Best improvement I could offer is that when you do the drag idea, the pixels (and base if selected) should move to the finishing point, not stop and check out the scenery every 2 seconds.
The music is nice and quite relaxing, although gets onto a terrible double loop if you ever go back the menu and choose a level. Just wondering, are you sure its the dormant foxes we need to save the chickens from? Half the time I have to push a fox into a chicken (or vice versa) to save them from my own deadly traps! I'm the monster, not the fox...
Awsome game and love seeing another in the series. But I am wondering why it lags sooo much. For me it even lags when all zombies are dead and I just want to move right across screen. Lots of background processing going on?
I would like to keep the current mechanic the same since the levels are short, but I will make other changes to make the game easier (see updates).