Fun game, not particularly difficult, mainly just knowing when to use one big or lots of small bubbles is the key I found. It would be worth having a reason to ace a level though, and maybe ace by using a certain amount of air instead of one bubble. Sometimes one huge bubble makes acing a level very easy.
I found this fun :) I just have to stop trying to backflip as there is no gain and much death!! I wasn't aware that I had limited lives until it said "game over." 4/5 from me, maybe some opponents or something for a 5?
Good fun, its fairly easy if you just build to the corners and ignore the centre. eventually when you're close enough to Gorlan, just find the best way to cut him off. Maybe if you do add progression, you could add trap squares, bonus squares, more colours or something?
Good math game, but I think it would be nice to have the option to start on level 5 or 6 if you feel more confident with your maths as these are the first levels to have a bit of a good mix.
I disapprove of your ingame links... Apart from that, not a bad escape game, but I got really frustrated when it was really really really clear that I needed to unbend the paper clip and all I get is "what do you want me to do with it?" I think that reading the page should be enough to unbend the clip simply by clicking on it.
Well done on this!! It's so simple, yet effective; the ending just really brings it home. It's nice to see games like this, especially when compared to some of the really thoughtless ones that people create.
Telling a story is a great way to make these spot the difference games more interesting! Is it wrong that I feel sorry for the snake now though? Poor little bugger...
I like this, reminds me of those matchstick challenges :) I would suggest adding a couple of things though, maybe a par limit of moves to aim for per level, and also instead of dragging lines, I think it would be better to just click from one face to the next and the line auto draws.
Good game, I don't think that the balloons pop wrong, it seems that round ones pop forward and square ones go backwards. I think this is the point. I would recommend getting rid of that annoying countdown though. Once shards have left the screen, that should be enough to end the level, pass or fail.
Well I hope no one was planning on going past the 21 entities counter. It seems there are no more platforms there... I have to admit though, I did enjoy the music and the fact that the sun jumps with you.
Had some good ideas for puzzles. Probably would be a bit more playable if you had to click on inventory item and then click what you want it to do. Becomes too easy if simply waving item around screen reveals its use.
This was quite fun, simple yet works effectively. I know it's not the point, but I think having just a split second warning about which square the enemy are moving to would be an improvement.
I get the feeling that English is not your first language. That's fine, but you need to give a little better explanation of the game. It took me a while to realise that this game follows the rules of "tents." Probably the most useful addition would be to be able to put "x" in boxes where the soccer players cannot go. I am lost without my Xs!!
maybe i'll add feature hard mode when i make math game again :)