Nice game, but the difficulty level is way high, it's very hard to make any progress at all towards a completion without (rather too many) balls sprogging into the play area and covering up all your good work. It'd be nice to feel that element of strategy more often without having to be both lucky and a total ninja at bouncing awkwardly colored balls off walls onto the back of the cube.
Hmm. Early impression are on the unfavorable side... you don't get much opportunity to vary your strategy, and spend the time between rounds rebuilding what you already had. Plus, the achievements seem to be things which just happen as a result of playing, rather than things that you must strive for.
Fun! It's a good job that no particular section is very difficult, what with you having to do everything right in a long unbroken run. I could go for a few more levels of this game!
I generally like this kind of game, where your expanding powers allow you to explore a gradually increasing area of the game world, but this one game is a bit slow... a faster rate of movement and maybe all the pixel perfect jumps wouldn't be so irritating since you could get back to try them again faster. Robot Wants Kitty was better.
Reasonable version of the Japanese 'Hashi' puzzle. The graphics are a bit busy, and the music is better when turned off. I like the Arkanoid sound effect when you finish a level tho :)
Let's face it, Robot Unicorn Attack has set the bar for Canabalt rip-offs pretty high. And Canabalt was bloody amazing to start with. This is extremely average.
Pretty cool. A bunch of good ideas in here. But the level design isn't *quite* up to scratch... often you're lead by the nose, or required to make leaps of faith.