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Demons Took My Daughter

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Nov. 20, 2010

Rating: -1

Interesting experiment in tower defense that falls flat. A one dimentional maze doesn't give you a lot of room to play with strategy. The first strategy I developed carried me through endless levels, and I suspect it'll get me through to the end of the game. Every level brings a new type of bad guy I don't need to alter my strategy for, and a new block which I don't need to use.

Bubble Tanks TD 1.5

Play Bubble Tanks TD 1.5

Nov. 19, 2010

Rating: -1

Some great new ideas here, like the EMP and cursed enemies... sadly, instant free juggling overshadows a lot of the potential strategy, especially when some levels make it absolutely necessary.

Ragdoll Double Dodge

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Nov. 19, 2010

Rating: 0

Exactly as good as you'd expect it to be.

Bubble Spinner

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Nov. 19, 2010

Rating: 3

My god is this thing addictive.

SpotZim

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Nov. 19, 2010

Rating: 0

All things considered, really good. Knowing the shape of the pieces in play adds a new spin on this puzzle. Problems with multiple solutions can be largely circumvented by restarting each level until you get a startup with a lot of information in it (a bunch of zeros or lines which are already completed). Cheating? Maybe, but after level 50 I find it absolutely necessary, and it's still a real challenge to complete such a puzzle. Thumbs up!

All We need is Brain

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Nov. 17, 2010

Rating: -5

Too slow.

Great Dungeon in the Sky

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Nov. 15, 2010

Rating: 0

My kingdom for a flying necromancer! ;)

Great Dungeon in the Sky

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Nov. 15, 2010

Rating: 1

A neat idea... with a bit more thought in level design, and some more meaningfully different powers, this could be really good. Hopefully #2 will end up more like Robot Wants Kitty than Pokemon.

Totem Destroyer 2

Play Totem Destroyer 2

Nov. 12, 2010

Rating: 0

Too much physics.

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Nov. 12, 2010

Rating: -8

Not much gameplay here. You just do things.

The Light Temple

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Nov. 07, 2010

Rating: 0

Actually pretty bad. The controls are sluggish, and every platform ends in a taper which slows you down a lot if you want to jump off the end of it. The puzzles aren't interesting, they just catch you out with some cheap trick the first time you try them, and then you get them right.

Wizard's Run

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Nov. 03, 2010

Rating: -2

Rather poor.... one of those persistent tech tree games for players who don't like there being any chance of losing.

Ghost Hacker

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Oct. 30, 2010

Rating: 1

A pretty nice game. I found it a little difficult to get into since it plays a bit differently from many tower defense games, but it's wide variety of bad guys and short levels give you a lot of opportunity for strategic planning.

Sieger

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Oct. 30, 2010

Rating: 1

Well, it's certainly an improvement on Crush The Castle.

Haunt the House

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Oct. 28, 2010

Rating: 3

Not much of a game, but it's a pretty funny toy :)

Ether Space Defense

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Oct. 23, 2010

Rating: 4

Didn't excite me enough to experiment beyond the tutorial. Nice music tho.

Electric Box 2

Play Electric Box 2

Oct. 23, 2010

Rating: 3

Level 23 kept me going for a while since I didn't figure out that behaviour between identical setups can be inconsistent...

Medical School

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Oct. 22, 2010

Rating: 0

Interesting... I'd like to get rid of the animated transitions, I have a short attention span :)

Thomas was alone.

Play Thomas was alone.

Oct. 21, 2010

Rating: 3

A nice idea that turns out a little tedious in practice.

My First Quantum Translocator

Play My First Quantum Translocator

Oct. 17, 2010

Rating: -3

High difficulty level, which is not good in a game with a linear structure and conceptually simplistic challenges.

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