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SkyCharger001's Comments

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Lazy Kings

Play Lazy Kings

Oct. 11, 2016

Rating: -1

the fact that the unbought singular rewards didn't change colors When I used up my achievement-points on the timers it led to me incorrectly conclude that they were inactive. (most games I've played with a similar reward/upgrade system gray the rewards/upgrades out when purchasing power is zero/below minimum)

Lazy Kings

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Oct. 10, 2016

Rating: 0

Invisible? How do you give people incentive to reach their requirements then? You need them to know of their existence for that. (at least show an X-rewards-locked count)

Developer response from Veterum

The only rewards that aren't visible are ones that affect races that you haven't unlocked yet. e.g. If you haven't unlocked the undead, then you won't see 'Unholy Alliance'.

Lazy Kings

Play Lazy Kings

Oct. 10, 2016

Rating: 1

Turned out the singular rewards don't change color between purchasable and nonpurchasable. not a good idea.

Developer response from Veterum

Nonpurchasable rewards aren't visible. Red means you can buy it but don't have it, green means you already have it.

Lazy Kings

Play Lazy Kings

Oct. 09, 2016

Rating: 1

That doesn't tell me why some rewards (like the OSHA one) refuse to become available/selectable when starting a new game.

Developer response from Veterum

Maybe I didn't understand your problem. Did you have achievement points available, but clicking on a reward in red (in the screen after starting a new game, not the one you get to through the achievements screen) didn't do anything? Someone else had that issue a while ago, but I was never able to reproduce it or find a potential cause.

Lazy Kings

Play Lazy Kings

Oct. 09, 2016

Rating: 1

what are the requirements for the red rewards? Could you add simple information about that?

Developer response from Veterum

You have to start a new game to get achievement rewards, which resets all your buildings and resources. Each reward costs 1 achievement point. Rewards that have multiple numbers cost 1 point per number, and you have to get them in order. Reducing the fight cooldown costs 1 point per second. I have to rearrange the achievements screen for the next achievement update (which will hopefully be out in a couple days) so I'll put some more info about getting rewards in there.

The Life of a Developer

Play The Life of a Developer

Sep. 30, 2016

Rating: 1

Gamescreen flickers in and out (and spending 90% in the just_a_gray_block of nothing phase)

Crafting Idle Clicker

Play Crafting Idle Clicker

Sep. 28, 2016

Rating: 1

How about an ETA indicator for the next level of Order Of Magnitude?

Developer response from RevelBase

Thanks for the suggestion. I will consider it for one of the next updates, but currently the new 'Age of Exploration' features have a higher priority.

Milk`It

Play Milk`It

Sep. 22, 2016

Rating: 0

allocates too much memory

Gold City

Play Gold City

Sep. 17, 2016

Rating: 3

The chemical plant needs a speed/quantity upgrade

Idle Necromancer

Play Idle Necromancer

Sep. 14, 2016

Rating: 2

not getting the 50 skeletons per tier 4 skulls staff at reset.

Gold City

Play Gold City

Sep. 11, 2016

Rating: 3

bottlenecking on chemicals, please add the ore melting to the upgrades.

Death Squad 2: Idle Space Raiders

Play Death Squad 2: Idle Space Raiders

Sep. 03, 2016

Rating: 1

why do I need to remute the music at every reload?

Billionaire President

Play Billionaire President

Sep. 01, 2016

Rating: 32

The supporter alert doesn't take current State into account. As long as you got the cash for it, it flashes.

Sword of Storms

Play Sword of Storms

Aug. 24, 2016

Rating: 4

level design is too tight for the responsiveness. (or is it intentional that the input handling jams every 2 seconds?)

Belial Chap.3 Ars Arcana

Play Belial Chap.3 Ars Arcana

Aug. 22, 2016

Rating: 2

Average input delay of 5+ seconds is auto-fail

Persist

Play Persist

Aug. 21, 2016

Rating: 0

average lag of 5 seconds: auto-fail

Graham Clicker

Play Graham Clicker

Aug. 03, 2016

Rating: 1

minor typo: 3 times more effective = X4. (it says 1+3 times) 3 times AS effective = X3

Elevator - Clue

Play Elevator - Clue

Aug. 02, 2016

Rating: 0

Where is Elevator? Auto F until the game has been restored.

La Grotte du Geek

Play La Grotte du Geek

Aug. 02, 2016

Rating: 0

nonexistent input handling gives it an automatic F

Pieces Nightmare 4 (relaunch)

Play Pieces Nightmare 4 (relaunch)

Aug. 02, 2016

Rating: 1

why has the game been replaced with a platformer?

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