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SkyCharger001's Comments

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Space Company

Play Space Company

Jun. 06, 2017

Rating: 0

nanokom, I think it refers to the energy required for harvesting them. (and the composition could of a variety that can't be artificially obtained with available technology)

Developer response from sparticle999

Yes! This is what I meant

Space Company

Play Space Company

Jun. 03, 2017

Rating: 3

please separate the resource column and the tools column. some resources requires us to scroll all the way down to select and immediately back up to select the storage/simple_gathering tools.

Space Company

Play Space Company

Jun. 03, 2017

Rating: 2

autosave settings do not persist.

Crafting Idle Clicker

Play Crafting Idle Clicker

May. 30, 2017

Rating: 0

about the income calculation. A. I know from experience that it's usually the earlier products that grab faster. (makes sense when their output is also needed by the newer product EG: coal and iron-ingots-vs-steel or wood and arrows-vs-bows) B. applying my simplified logic to the money tool-tip would make it more realistic (or easier to judge wait-time, which was the original cause-vector) without loosing its optimism.

Developer response from RevelBase

Well, I will consider it, but it really isn't a high priority at the moment.

Crafting Idle Clicker

Play Crafting Idle Clicker

May. 29, 2017

Rating: 0

question: What's the production-cycles per minute rate? it's not shown anywhere but it would make it easier to determine how much manual clicking is needed to keep a production-sequence running smoothly while autobuild is working on getting the productions involved up to par.

Developer response from RevelBase

A production cycle takes 5 seconds with normal speed. With double speed 2.5s etc. A click halves the current remaining time for this cycle.

Biceps Clicker

Play Biceps Clicker

May. 27, 2017

Rating: 3

console reports: ReferenceError: _b9 is not defined index.html:773:222 _B4 https://game280527.konggames.com/gamez/0028/0527/live/index.html:773:222 _oK1.prototype._kh https://game280527.konggames.com/gamez/0028/0527/live/index.html:2438:482 _jk2.prototype._kh https://game280527.konggames.com/gamez/0028/0527/live/index.html:2339:14 _k9 https://game280527.konggames.com/gamez/0028/0527/live/index.html:1135:10 _o4 https://game280527.konggames.com/gamez/0028/0527/live/index.html:765:255 _oK1.prototype._kh https://game280527.konggames.com/gamez/0028/0527/live/index.html:2438:482 _jk2.prototype._kh https://game280527.konggames.com/gamez/0028/0527/live/index.html:2339:14 _pG https://game280527.konggames.com/gamez/0028/0527/live/index.html:2698:282 _AH2 https://game280527.konggames.com/gamez/0028/0527/live/index.html:2699:169 _yH2

Crafting Idle Clicker

Play Crafting Idle Clicker

May. 26, 2017

Rating: 0

jojobobmon, when's the last time you restarted your browser?(on my system this behavior means that the browser's memory is becoming stale and that it needs a restart, pronto!)

Mine and Upgrade

Play Mine and Upgrade

May. 24, 2017

Rating: 2

A mute button is always a must. Forcing a player to choose between only the supplied music and nothing without any means of playing other music on his system is being a jerk-ass.

Crafting Idle Clicker

Play Crafting Idle Clicker

May. 23, 2017

Rating: 1

possible visual improvement: your could replace the '...from 's under Dynasty Score with a line dropping down from it that branches to the specific sources. (kind of like a treeview) this should convey the same information without being too texty.

Developer response from RevelBase

Thanks for the suggestion. It is true, that it would probably look better, but it would also take 20 times longer to implement. The ... was a pragmatic solution and I think most players understand what it means.

Crafting Idle Clicker

Play Crafting Idle Clicker

May. 23, 2017

Rating: 0

wikikuni, it could mean that the game couldn't allocate enough memory for even the pop-up that's supposed to inform you of it. (I've had this happen with many games before)

Crafting Idle Clicker

Play Crafting Idle Clicker

May. 22, 2017

Rating: 1

is it possible to take intermediate production shortages into account when calculating the average income? EG: all income comes from 300 gold necklaces, gold-bar is at 800 (of 900 required), ring is off. currently calculated as 90E83 * 300 = 27E86, when 90E83*300*(800/900) (from the underperforming gold-bar) =24E86 is closer to the truth.

Developer response from RevelBase

Thanks for the feedback and suggestion. In this example it's pretty easy, but it becomes more complicated when multiple products and multiple production levels are involved. EG: Produce and sell also Gold Rings that need 700 ingots. Then you would have 800/1600. But this doesn't mean that you produce and sell 50% of the max Gold Ring/Necklaces. Instead you would first produce the product that is faster grabbing the stored ingots and the other one would almost produce nothing. And I don't want to even start talking about storaged resources or goods sold from storage etc. Additionally I don't want to show an income/minute higher than it really is, because this is also considered when calculating time warps. You can check the money tooltip, when you want a more optimistic number.

Crafting Idle Clicker

Play Crafting Idle Clicker

May. 14, 2017

Rating: 0

nitpick: The game showns now different errors... should be shows

Crafting Idle Clicker

Play Crafting Idle Clicker

May. 13, 2017

Rating: 1

I think the '96% max' is a safety. similar to how when you round the positives down and the negatives up, you'll always see when the ends don't meet.

Developer response from RevelBase

This was just a bug and should be fixed with the 3.4.9 update.

Endless Training 2

Play Endless Training 2

May. 13, 2017

Rating: 7

Chi needs a low-cap of zero. (meaning it shouldn't have a negative value after loading or anything)

Developer response from boart2k

I'll try to take a look at it when I have free time, thanks for the heads up

Crafting Idle Clicker

Play Crafting Idle Clicker

May. 12, 2017

Rating: 0

due to the severity of the savegame errors I think the dev should reimburse us with at least some famepoints so that we can return to the level we should be at within a reasonable amount of time.

Crafting Idle Clicker

Play Crafting Idle Clicker

May. 10, 2017

Rating: 1

Idea: (as an user-option) allow autobuild to ignore deactivated buildings/productions. (more of the resources will be spend on useful things)

Developer response from RevelBase

Thanks for the suggestion. I will keep this in mind for the next iteration of the Auto-Build, but I can't promise that it fits in.

Crafting Idle Clicker

Play Crafting Idle Clicker

May. 10, 2017

Rating: 0

seems like the dev forgot to actually re-enable the save-game-system.

Developer response from RevelBase

Sorry for all the troubles during the last 2 weeks. I needed to do some changes to the whole load/save system, which caused plenty of problems, including this one. Everything seemed to work fine in the testing environment, but there were many different variables in the live environment that caused some special unhandled conditions. In the meantime all special conditions should be handled and everything should work as expected again.

Crafting Idle Clicker

Play Crafting Idle Clicker

Apr. 29, 2017

Rating: 2

they work when using the buttons in the production windows, not when using the icon on one of the other productions. (currently forcing me to keep switching from one production window to the other to use the shift/ctrl for mass transfers instead of shift/ctrl-right-clicking on the vendor icon and then ctrl-click them into the active production's vendor stack like I was able to do previously)

Crafting Idle Clicker

Play Crafting Idle Clicker

Apr. 28, 2017

Rating: 3

Could you please restore shift/ctrl-click for the vendor icons? Most of the time I (and many others I assume) need to move lots of vendors quickly.

Developer response from RevelBase

Fixed with the 3.4.8 update!

Crafting Idle Clicker

Play Crafting Idle Clicker

Apr. 27, 2017

Rating: 2

The stack-trace issue is practically destroying all of my efforts in the event-workshop ... I therefore request that the event be extended to compensate for the game's current non-functionality.

Developer response from RevelBase

Extending the event is technically not as easy as it sounds. I think I was able to fix the bug with the update today, so you haven't lost that mich time. Additionally you can get the rare blueprints in the main workshop as well and the event will probably be repeatet in a few months.

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