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SkyCharger001's Comments

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Crafting Idle Clicker

Play Crafting Idle Clicker

Apr. 27, 2017

Rating: 1

unintentional (i hope) cheat: in the current version the prices for manually buying production-units doesn't update until one uses shift and/or ctrl with that production-unit-window open, allowing you to buy all the units for the price of the 2nd unit.

Developer response from RevelBase

Thanks for reporting. It's fixed with the latest update.

Crafting Idle Clicker

Play Crafting Idle Clicker

Apr. 12, 2017

Rating: 12

request: remember zoom and position, I don't want to rescale and reposition every time I need to reload the page.

Developer response from RevelBase

Thanks for the feedback. I've added it with the recent update.

Crafting Idle Clicker

Play Crafting Idle Clicker

Apr. 11, 2017

Rating: 1

suggestion: put the next level hover-tab on top of any production hover-tab. Makes checking the amount of fame-points to be gained somewhat less disruptive. (no more need to close the production tab just to check how long one has to use said tab to get to the next level)

Developer response from RevelBase

Thanks for the suggestion. In general tooltips should be on top of everything, but there are some sorting problems currently. I hope I can fix this with one of the next updates.

Computer Evolution

Play Computer Evolution

Apr. 09, 2017

Rating: 10

one thing is clear, the developer doesn't have a clue as to how to calculate the total average per second. instead of adding the per-second of each item together, he's averaging the per-cycle (which, if used for determining the gain while the game is unfocused, deprives all of us of approx. 99.999999...% of what we should receive)

M13n: Miniaturization

Play M13n: Miniaturization

Apr. 02, 2017

Rating: 7

request: x1/x10/x25/x50/MAX buttons

Computer Evolution

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Apr. 01, 2017

Rating: 190

due to rounding-logic-errors many upgrades fail to have any effect. when a value is derived from 2 base-values (EG: CPU is derived from CORES*SPEED) it is calculated from the rounded-for-display values instead of the actual values. So unless the developer gets his act together the number of fake upgrades between real upgrades will only increase.

M13n: Miniaturization

Play M13n: Miniaturization

Apr. 01, 2017

Rating: 3

request: indicator for how long it takes from end of sales-cooldown to the next autosale. (this should tell us if extra salesmen will do more then increase the time they spend on twiddling their thumbs)

M13n: Miniaturization

Play M13n: Miniaturization

Apr. 01, 2017

Rating: 1

Arturo: TARDIS real estate most likely.

Computer Evolution

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Mar. 29, 2017

Rating: 8

request: Fright Stimulator 89

M13n: Miniaturization

Play M13n: Miniaturization

Mar. 29, 2017

Rating: 12

feature request: remember automatization settings. (getting tired of having to re-deactivate the researchers/engineers after a reload while collecting for extra salesmen)

Collect 20 Dragons

Play Collect 20 Dragons

Mar. 27, 2017

Rating: 2

gamefile doesn't exist anymore, could you please re-upload?

STE:Save the Earth

Play STE:Save the Earth

Mar. 18, 2017

Rating: 1

even when out-of-focus it renders everything at full level, causing unnecessary slowdowns on other tabs.

Blockstachio

Play Blockstachio

Mar. 10, 2017

Rating: 4

the first screen loads in now, but nothing else.

Robot Phone Home

Play Robot Phone Home

Mar. 10, 2017

Rating: 3

A. too unresponsive. makes the spike-runs neigh impossible. B. need fuel-meter for jetpack

Computer Evolution

Play Computer Evolution

Mar. 09, 2017

Rating: 4

the app-info tooltip has a tendency to obscure the CPU percentage, it would be easier to determine the best course of action if this was fixed.

Computer Evolution

Play Computer Evolution

Mar. 08, 2017

Rating: 9

The reported average needs a lot of work. Simplest would be to calculate gain-per-run divided by run-duration for each app and add up the results ... when one of the apps changes in some way (no need to de it every single moment)

Roguathia

Play Roguathia

Mar. 01, 2017

Rating: 2

need a way to select which character to control when in manual mode. (and keep the others in auto-mode, as opposed to the sitting ducks they are now)

Roguathia

Play Roguathia

Feb. 26, 2017

Rating: 2

please add a sanity-check for the exit-generation. (all rooms explored for the final floor of the current dungeon, no exit to be found)

Roguathia

Play Roguathia

Feb. 22, 2017

Rating: 1

could you add sorting by price for the upgrades?

Idle Power

Play Idle Power

Jan. 29, 2017

Rating: 0

ueberbob: every non-pipe component releases its content when the black arrow is on its column. (assuming it has enough power)

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