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SkyCharger001's Comments

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Kingdom Idle

Play Kingdom Idle

Feb. 15, 2014

Rating: 1

@vthrenee: you are wrong, while the first phase is performed at those times: gathering the data for the save, the second phase: storing the date, isn't performed until a page-refresh/page-close is performed. This is what makes the auto-save practically useless for people that want to run the game for long periods of time. Next time, please make sure you know more than just the preparatory phase. PS A proper save-routine should be safe from even an artificially induced crash (it's a simple bench-mark test for an auto-save routine)... a criteria 90% of most recent flash-games (including this one (at the moment of writing)) fail to meet

Developer response from nadiakasper24

Please, PLEASE, PM me and let me know how to fix this. I would be VERY grateful.

Steal 2

Play Steal 2

Feb. 12, 2014

Rating: 0

can't see my level/rank

Kingdom Idle

Play Kingdom Idle

Feb. 12, 2014

Rating: 2

major problem: (auto)-save is not crash-proof. no matter when you try to save, due to the way it is set-up, it isn't actually performed until flash gets a close/refresh-message... preventing the save from being performed if flash crashes. (which is the main reason for an auto-save in the first place)

Who am i?

Play Who am i?

Feb. 12, 2014

Rating: 0

stuck under the bridge, need way to get back up.

Kingdom Idle

Play Kingdom Idle

Feb. 09, 2014

Rating: 4

suggestion: instead of having 'gold :###,wood :###, stone :###,...' on each line of the buildings-table, could you turn it into a multi-column table with the resource names above it? It will reduce the risk of one of the requirement being cut off. (I'm already experiencing it with the house and market buildings)

Planet Miner - The Search for the Elements of Life

Play Planet Miner - The Search for the Elements of Life

Jan. 24, 2014

Rating: 1

Is there a limit to the number of systems? I can't find any more locked systems.

Planet Miner - The Search for the Elements of Life

Play Planet Miner - The Search for the Elements of Life

Jan. 24, 2014

Rating: 1

yes, 'Collect all' even if it comes with a small penalty.

Planet Miner - The Search for the Elements of Life

Play Planet Miner - The Search for the Elements of Life

Jan. 14, 2014

Rating: 1

suggestion: 'sell all' button with 5% penalty.

Planet Miner - The Search for the Elements of Life

Play Planet Miner - The Search for the Elements of Life

Jan. 11, 2014

Rating: 4

could you please display how many unbought planets/moons a system has? it would make it easier to buy them when I know where to look for them.

Developer response from Pokernauta

Thanks for your comment.. I'll add it to my todo list.

Kingdom Idle

Play Kingdom Idle

Jan. 11, 2014

Rating: 26

minor suggestion: change the '+ X/s' of the resources to '+ X/t'. the amount shown is what is obtained every time the (hidden) production-timer reaches zero (X per 'turn'), not what is obtained per second (though it's indistinguishable during the early game).

Developer response from nadiakasper24

Yep...I was thinking that would solve it too...but in 0.7 there's going to be progress bars and such....so I could fix it for 0.6 for everyone, or I can keep plugging away at 0.7, If this gets uprated high enough I'll fix it immediately. EDIT: All righty everyone. This has been done. Enjoy!!

Planet Miner - The Search for the Elements of Life

Play Planet Miner - The Search for the Elements of Life

Jan. 11, 2014

Rating: 7

could you separate the element-counter and upgrade buttons from the playfield? I'm getting sick of planets stealing focus when trying to upgrade.

Developer response from Pokernauta

Thanks for you comment , I'll add it to my todo list.

Planet Miner - The Search for the Elements of Life

Play Planet Miner - The Search for the Elements of Life

Jan. 09, 2014

Rating: 5

A: clicking on an element to sell it can result in the object floating behind it being selected as well (EG: jumps to star while user tells it to sell phosphor) B: clicking on an upgrade while star/planet/moon floats behind results in it being selected instead of the upgrade being bought.

Developer response from Pokernauta

Thanks for your comment..I'll add this fix to my todo list.

Idle Civ

Play Idle Civ

Jan. 07, 2014

Rating: 0

could you please add counts to the battle-upgrades? I want to know what level they are at.

Kingdom Idle

Play Kingdom Idle

Jan. 07, 2014

Rating: 0

A. Could you add a column showing total bonus? it would make it easier to detect errors. B. Research bonus is not being applied in the actual resource gathering. EG: 20 g/s. lord = 30, build=15, research=7. production=52 = 30.04 gross applied = 29 gross

Developer response from nadiakasper24

noted...but its okay for now...im working on a system where research levels in a tech pertaining to output of any kind will equal a smaller delay between production cycles.

Idle Civ

Play Idle Civ

Jan. 05, 2014

Rating: 1

could you add the ability to ignore specific loots? I'm currently short on territory and the few increases I get are immediately wasted by loots I don't need.

Kingdom Idle

Play Kingdom Idle

Jan. 04, 2014

Rating: 1

the recurring decimals might point to the value being calculated in the wrong order. when calculating a value you must first multiply and then divide. divide and then multiply causes round-off errors in-between EG: 10*7/9 = 70/9=7.77778... 10/9*7 = 1.11111*7=7.777777... the difference might be small but it can easily cascade into a major deviation.

Developer response from nadiakasper24

i believe this is fixed and will be implemented in the next update. Thanks for the info :D

Kingdom Idle

Play Kingdom Idle

Jan. 03, 2014

Rating: 3

could you please change the precise shade of the green text? the current shade doesn't have enough contrast to allow for easy reading. the black and red texts don't have this problem.

Developer response from nadiakasper24

I can and shall. Look forward to a more readable color in the next update

Loot Hero

Play Loot Hero

Jan. 03, 2014

Rating: 7

can't you make it so that the knight is always drawn at the middle of the screen and everything else is drawn relative to him? It would fix both the knight-outside-frame issue and the can't-reverse-bug.

Developer response from VaragtP

I am currently doing an update that I hope will be here in a couple of hours! :) It adds another border to the shop where you can adjust your speed :)

Kingdom Idle

Play Kingdom Idle

Jan. 03, 2014

Rating: 2

I've done a quick comparison between the various base-productions and the end-results and have discovered that the result for farming doesn't match up with the rest. farming= base*(2+buildbonus+lordbonus). others = base*(1+buildbonus+lordbonus). however I concede that this is most likely to allow one to do other things than farming in the early stages of the game.

Water Cooler Idle

Play Water Cooler Idle

Jan. 02, 2014

Rating: 3

A good auto-save saves directly not on exit. many of the other flash-games I play that autosave can recover even from the last autosave, not just the last full exit.

Developer response from Darkscanner

Nope

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