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SkyCharger001's Comments

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AdVenture Capitalist

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Jun. 24, 2014

Rating: 0

HyperHippo, could you please put the updates in the game-news box? That way you won't be dependent on the number of likes or run the danger of an outdated update-post taking being the only visible one.

AdVenture Capitalist

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Jun. 22, 2014

Rating: 2

not exactly, one button with a 'level-bar' next to it was what I was thinking. EG: Lemon-stand ---- (no upgrades), Lemon-stand #--- (1 upgrade),Lemon-stand ##-- (2 upgrades). (this is how most upgrade games do it)

AdVenture Capitalist

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Jun. 22, 2014

Rating: 1

Mule, this isn't about the financial effort, this is about the 'physical' effort. As it is now you could easily overshoot the upgrade you want to buy. PS it also seems that you THINK I'm talking about buying all upgrades of one kind at once, THAT IS NOT THE CASE.

AdVenture Capitalist

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Jun. 22, 2014

Rating: 3

Could you consolidate the upgrades? EG: instead of 4+ separate upgrades for lemonade-stand, a single upgrade with 4 levels. (should make the upgrade pane more manageable)

AdVenture Capitalist

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Jun. 22, 2014

Rating: 2

could you please add a 'spend-all' button to each of the markets? would reduce the amount of clicking needed to maximize a market.

Thrones of Fantasy

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Jun. 20, 2014

Rating: -1

what I mean is that not including the content of the messagebox (which shouldn't affect the game itself) can reduce the amount that needs to be saved, which means the save will go quicker.

Thrones of Fantasy

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Jun. 20, 2014

Rating: 2

Question: do you actually clear the message-box? after re-load I would expect it to be empty, so to me it seems that you don't. In other words: when you save, do not include the messsage-box.

Developer response from Hitokirin

the engine is still in the alpha stages, i cant tell it what to save and not to save, its just a save state of the game

Thrones of Fantasy

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Jun. 16, 2014

Rating: 2

please add volume data to the save-file.

Thrones of Fantasy

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Jun. 16, 2014

Rating: 3

2 requests: A. Auto-save. B. Make REST a belayed response instead of no response when clicked but unavailable (due to monster in field)

Idle Food Factory

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Jun. 14, 2014

Rating: 2

could you please add flow-rates? at the moment we have to practically GUESS our income/expenses. EG: PP+/S, PP-/S per pipe, Demand+/S, Demand-/S per pipe

Planet Running Man: An Incremental Game

Play Planet Running Man: An Incremental Game

Jun. 09, 2014

Rating: 1

you might want to put a list of known bugs in the game-news box so that we can know if a bug has already been reported.

Developer response from dotacreepy

Good idea done

Planet Running Man: An Incremental Game

Play Planet Running Man: An Incremental Game

Jun. 08, 2014

Rating: 1

Could you please align Current Planet Laps and Needed Planet Laps? That way we can estimate how long it will take to reach the next level.

Curl Up and Fly!

Play Curl Up and Fly!

Jun. 08, 2014

Rating: 1

could you please add a velocity dependent zoom-out? at high velocities I'm getting only 1 frame (if any) worth of response time for a balloon, which is beyond human levels.

Wanderlust

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May. 28, 2014

Rating: 9

needs to prioritize activities... stop fishing because a plank of wood floats by? That's not what i think of as good sailing.

Idle Lottery

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May. 27, 2014

Rating: 1

your game doesn't autosave, it saves-on-exit (which is extremely failure-prone). whatever routine you use, please add a safebuffer.flush() call. this will tell flash to write the data from the safe-buffer to the safe-file.

Developer response from maxblive

well you see i made the game, and it actually autosaves every 50 frames (1 second) Any loss of files were due to me updating the game

Idle Lottery

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May. 27, 2014

Rating: 39

could you please put the updates in the game-news box? that way you don't need to worry about it being lost amongst the rest of the comments... And we'd know for certain that it's genuine.

Epic Creature Hunter I

Play Epic Creature Hunter I

May. 25, 2014

Rating: 3

the gem animation also 'lags it out', especially when multiple are mined 'simultaneous'.(EG: 1-hit kills give me only 5 hits per second, 4+hit kills give me ~15 hits per second) Perhaps it would be less processor-intensive if you removed the rotation.

Epic Creature Hunter I

Play Epic Creature Hunter I

May. 25, 2014

Rating: 2

@davarian, what's the monster's ARMOR? effective damage should be TOTALDAMAGE - ARMOR

Epic Creature Hunter I

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May. 25, 2014

Rating: 0

@davarian 160d6 is the UNBOOSTED (everything at level 0) damage.

Mission to Mars

Play Mission to Mars

May. 19, 2014

Rating: 2

please make it so that movement ceases when the mouse goes outside the play-field, it's reaaly screwed up when you have to back track to your active area after you've been working on something else because it never stopped moving downwards.

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