Too much clicking, maybe holding down the mouse instead? Seriously, pretty, rather fun, but the clicking makes me not willing to give the 75k a second shot for a while.
Lets be blunt: if you were thinking of spending a dime on this, go buy Recettear from Steam instead. Its what this is ripping off, and its infinitely better.
Tips for playing: 1) Every armor type can have regeneration on it. Equipping each hero with a regen item makes the game much easier. 2) Your weapon/armor choices determine which specials you get. There are 3 boxes near each hero's items that tell which each choice does. Make sure to get lots that clear board space. This keeps things moving. 3) Once you get your mage equiped with some regen and a good weapon, she really doesn't require support. Make sure to fill out your knight and warrior with ranged attackers (and melee) before bothering with the mage. 4) One successful way to play is go for total mobilizations. Start at the bottom of the stacks and move up, clearing everything. Once you run out of moves you'll get a total board reset, which usually comes with 1-3 items. This is an effective way to play once you've got some good ranged support in your knight and warrior. Over all, a pretty fun game.
Actually a reasonably enjoyable little game. Only real complaint is the lack of variety, would probably go over much better with a set of levels and some background variety as opposed to a difficulty slider, as it just feels like you're playing the same level over and over again at times.
Interestingly enough, with hostile arena if you use the shotgun, you can get above 100% accuracy, which makes that portion pretty easy. Long range challenge is pretty horrendous though, seems to be mostly luck if you'll actually hit the target on further ones.
It's 'terrible for teaching kids about fractions'? Exactly how. It provides an understanding of the concept of common denominator as well as how to combine fractions, which is the entire point of that exercise. Please refrain from talking about learning exercises if you have no clue what you're talking about.
Problems that need fixing: You don't inform that your starting weapons will make you overweight before telling people to spend their skill points, the random 'YOU DIE NOW' battle in front of the chests on the starting island is straight out of left field, and it appears that you expect people to grind up 2k+ gold in the first portion so they can actually have weapons capable of killing mobs in timely fashion in the first dungeon. Silly.
You know, the elf battle would be much less idiotic if they actually had any sembalance of balance. For example. if when the caster ran out of mana, she had to stop casting chain heals and speed ups. But as is, my rogue/bard combo is pretty hosed due to having no casting heals and my best damage causing the mortal strike to trigger rapid fire. Why DoTs cause that counter to go up is beyond me... fix the stupid encounter.
This game is getting a lot of love for being a VERY nice looking flash game, and its graphics/style should get props. However, the controls are VERY bad and the inventory system is VERY sloppy, with nothing that I have yet to see to entice continued play. Sad really.
Next time while you're busy thinking of high concept fluff, try tightening the controls just a smidge. They're pretty dead and detract heavily from your rather GENERIC PLATFORMER, no matter what else you want it to be.
Its a ripoff of a much better game. And you whined about how other games ripoff things, which is entirely beside the point. You didn't even have the creativity to make anything remotely new! Its not even a slightly subtle in its ripoff efforts, and in both graphics and music quality its substantially worse.
Game is not bad, but pretty easily broken. Start by pumping your hero's attack, once it gets high enough add mana and your single target spell. You should be able to easily handle the first several waves of any map solo. Start by using 2nd tier healers, then move to 3rd on later maps. Put them up to 10-11 attack speed increase, and they will pretty much handle everything, no real need to use anything else.
I'm sure this is supposed to be meaningful.. but its not a game, its not a story, and it has one of those insipid "Please don't judge my artsy silliness too harshly, because its ART" warnings. Just.. stop with the warning. Let it stand on its own, and you'll get less contempt.
This is actually a pretty quality game. Its very much in line with classic platformers, seems to have an interesting story, and the level design seems to be nicely thought out. I do think that 150 is a bit steep.. that puts it about $15 dollars. 100 kreds ($10) would probably make it much more appealing to those who enjoy these sort of games. And to the people who seem to be hating the game... why? Don't buy if you're not interested? Is that so hard to understand?
Tip for you all. Day 1: Go adventuring in the creepy forest, and if you don't get the forest rest location, reload/restart. It gives you 1.5 stress reduction, and as you use it you get charm (lowers school cost), and Charisma, Constitution, and Wisdom. Once the Scorching Desert becomes available, do the same until you get the Mountain retreat. Will make your life infinitely easier.
A somewhat interesting collection of psuedogames/puzzles, would have rated it a 3 but anything talking about how original it is and not to rate it too fast automatically gets lower score.
You can basically break the game with the following: Use all your speed in one gulp. All the enemies you pass will get in a big group behind and kinda float directly by you to get back in front. Then you kill them all for huge points. The mass kill triggers restoration powerups so you can do it again. Got to 30k on that (max level seems to be 10) and decided I was too bored to continue.