Entirely based upon how the start looks like in two ways, first: if there is a fork or path in, youll win almost regardless of what you do. If you as a player gets a 20+ point lead (same amount of clicks as the comp) you will win as well due to having a superior spread (unless you suck). Well... i guess the game is decent. For me it gets boring so quickly though.
Really good game. Ive found no flaws with it thus far except the forced bronze->silver->gold. Should be possible to do gold at once, bad habits can form if you get used to the least difficult setting in games like these.
This was a good escape game, music fit and wasn't the standard bland elevator fare. Some bad stuff, was prompted to make the piece of breadloaf into smaller pieces and was NOT allowed to use the knife(!) had to use the force command. You cut bread everyday, not smash it with a fist. Things like that are just bad design, think of that in the future.
The music really sold this flash game to me in its simplicity, elevated the experience quite a lot. Escape and point and click games usually have bland elevator music if any.
Quoting TheCen http://www.kongregate.com/forums/230-astroflux/topics/662836-major-update-for-monday-possibly-very-bad-for-you
"Artifacts will be unequipable for lower levels based on a scaling system and their level.
max art level = 120% of player level + 10
http://forum.astroflux.org/viewtopic.php?f=6&t=10950#p60537"
I love music, the crevices so blocks aint locked are a nice touch. The permanent sliding physics im not a fan and expected to get pissed about (usually a really bad choice of artificial difficulty that aint needed in a good game, unless icefloors is an element of the game itself because then its fine) but in all the levels until The End screen, it wasnt that much of a problem if at all thanks to good level design. Kudos.
Huh. Look at that. Final boss was a mage which turned into an egg into a dragon with a few statues around standing in a triangle. It kept respawning but i one-shot it so it couldnt attack. Over and over, eventually it didnt respawn and the game ended, just before though i noticed the statues had hp. Didnt have time to check more than one before the controls locked up and the end screen came and said i won. I assume the boss could have been killed earlier if i destroyed the statues first? AOE helped me out i guess.
The fuk?! Whats going on here? Rune feal "Defensive cost 5. Power 11. Earth, Shield. -110.00000000000001 percent power, +10 FP cost with cloud, -8 cost with blocks"
Negative 110 percent and with thirteen decimal zeroes... something bugged or is the dev/game trolling?
Besides that the game have started lagging more and more as of Floor 19/20 or so. With sniper artifact im doing 400-1100 dmg to each creature with a AimedRayPierceBlast 3x3 square. Feels kinda op. It takes at most 2 spells to kill everything bosses included.
If you upgrade your units then monsters gets stronger. Thats fing insane since you cannot reverse everything and you lose so much by do-overs. I had hopes for this game a week back when i checked in the first time. My high hopes and expectations are getting crushed in the face of bad game design. The potential in this idlegame is slowly fading away. One more chance is all it gets before final review. Such a shame.
thanks for the feedback!