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Smurf123's Comments

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Hex Rotate

Play Hex Rotate

Oct. 14, 2016

Rating: 0

As others have said, an Undo button is needed. Its too punishing to play without it, a single stray thought and miss click and you're screwed.

Oozing Empires

Play Oozing Empires

Oct. 12, 2016

Rating: 0

Entirely based upon how the start looks like in two ways, first: if there is a fork or path in, youll win almost regardless of what you do. If you as a player gets a 20+ point lead (same amount of clicks as the comp) you will win as well due to having a superior spread (unless you suck). Well... i guess the game is decent. For me it gets boring so quickly though.

LittleKingdom

Play LittleKingdom

Oct. 12, 2016

Rating: 5

Really good game. Ive found no flaws with it thus far except the forced bronze->silver->gold. Should be possible to do gold at once, bad habits can form if you get used to the least difficult setting in games like these.

Developer response from Cutandreil

thanks for the feedback!

Collectivization

Play Collectivization

Oct. 11, 2016

Rating: 0

Decemt game with some glitches (a few which are very annoying). Could use some adjustable and stronger AI, it quickly becomes very easy.

Chance A Lot

Play Chance A Lot

Oct. 03, 2016

Rating: 4

Ok, didnt keep progression when i reloaded my tab. No way in clicking through all that again.

Viking's Escape

Play Viking's Escape

Oct. 02, 2016

Rating: 0

Pretty ok escape game.

Rock 'n' Roll Escape

Play Rock 'n' Roll Escape

Oct. 02, 2016

Rating: 1

This was just awful. At least its somewhat good looking.

Old City Escape

Play Old City Escape

Oct. 02, 2016

Rating: 0

Pretty decent. Nothing to applaud and nothing to criticize. That it was short and quick maybe? Thats both good and bad!

Escape from the Catacombs

Play Escape from the Catacombs

Oct. 02, 2016

Rating: 5

This was a good escape game, music fit and wasn't the standard bland elevator fare. Some bad stuff, was prompted to make the piece of breadloaf into smaller pieces and was NOT allowed to use the knife(!) had to use the force command. You cut bread everyday, not smash it with a fist. Things like that are just bad design, think of that in the future.

History Museum Escape

Play History Museum Escape

Oct. 02, 2016

Rating: 0

The music was bland and didnt fit and to my dislike i found that sfx went away too when turning it off. Thats a big no no in game design.

Must Escape The Sewer

Play Must Escape The Sewer

Oct. 02, 2016

Rating: 2

The music really sold this flash game to me in its simplicity, elevated the experience quite a lot. Escape and point and click games usually have bland elevator music if any.

JigCircle

Play JigCircle

Sep. 27, 2016

Rating: -1

The orange one is bs. Not fun at all. End screen is "Congratulations! All puzzles completed!" with fireworks.

Memories of you

Play Memories of you

Sep. 27, 2016

Rating: -2

Blue haired path is broken. Wish i had read the top comments before starting. Such a shame. 1 star.

Astroflux

Play Astroflux

Sep. 12, 2016

Rating: 3

Quoting TheCen http://www.kongregate.com/forums/230-astroflux/topics/662836-major-update-for-monday-possibly-very-bad-for-you "Artifacts will be unequipable for lower levels based on a scaling system and their level. max art level = 120% of player level + 10 http://forum.astroflux.org/viewtopic.php?f=6&t=10950#p60537"

IceScape 2

Play IceScape 2

Jun. 04, 2016

Rating: 2

Way too many spiders way too fast. Otherwise an ok game.

Super Puzzle Platformer

Play Super Puzzle Platformer

Jun. 01, 2016

Rating: -1

I find the game too slow or too fast. Never at a perfect speed. Like most of the other things about it though. Decent game.

Down is Up

Play Down is Up

May. 13, 2016

Rating: 2

I love music, the crevices so blocks aint locked are a nice touch. The permanent sliding physics im not a fan and expected to get pissed about (usually a really bad choice of artificial difficulty that aint needed in a good game, unless icefloors is an element of the game itself because then its fine) but in all the levels until The End screen, it wasnt that much of a problem if at all thanks to good level design. Kudos.

Tower of the Archmage

Play Tower of the Archmage

Apr. 20, 2016

Rating: 2

Huh. Look at that. Final boss was a mage which turned into an egg into a dragon with a few statues around standing in a triangle. It kept respawning but i one-shot it so it couldnt attack. Over and over, eventually it didnt respawn and the game ended, just before though i noticed the statues had hp. Didnt have time to check more than one before the controls locked up and the end screen came and said i won. I assume the boss could have been killed earlier if i destroyed the statues first? AOE helped me out i guess.

Tower of the Archmage

Play Tower of the Archmage

Apr. 20, 2016

Rating: 2

The fuk?! Whats going on here? Rune feal "Defensive cost 5. Power 11. Earth, Shield. -110.00000000000001 percent power, +10 FP cost with cloud, -8 cost with blocks" Negative 110 percent and with thirteen decimal zeroes... something bugged or is the dev/game trolling? Besides that the game have started lagging more and more as of Floor 19/20 or so. With sniper artifact im doing 400-1100 dmg to each creature with a AimedRayPierceBlast 3x3 square. Feels kinda op. It takes at most 2 spells to kill everything bosses included.

Cave Heroes

Play Cave Heroes

Apr. 10, 2016

Rating: 2

If you upgrade your units then monsters gets stronger. Thats fing insane since you cannot reverse everything and you lose so much by do-overs. I had hopes for this game a week back when i checked in the first time. My high hopes and expectations are getting crushed in the face of bad game design. The potential in this idlegame is slowly fading away. One more chance is all it gets before final review. Such a shame.

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