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spaz102's Comments

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Minus Idle Mine Field

Play Minus Idle Mine Field

Apr. 30, 2020

Rating: -1

Why not color code all the numbers, by resource? It would be a lot easier to know what's going on at a glance

Developer response from almera77

Should be defined much better when i put the first big patch on next week (a week from now). Ta very much for the thought and feed back spaz, hope it entertains you for a bit :)

Loot Loop Loot

Play Loot Loop Loot

Apr. 29, 2020

Rating: 3

Huh, this is a really interesting game idea. It could use a bit of QoL stuff to feel a bit less frantic (Like pre-planning a route so you're not forgetting to advance in the right direction while picking loot), but otherwise is a thoroughly great design and implementation. So when's the sequel on Steam? ;)

Developer response from PeachTreeOath

Haha thanks :) Totally agree, I'll be pumping out some QoL features over the next few days and gauging the response from there. It's frantic by design but you're right, it should be the right kind of frantic where you're trying to figure out the best stats to pick in time rather than juggling 3 other things. Heh I know it's tongue in cheek but Steam really is my target goal after all these prototypes are done. Glad to have you guys all in on this journey and helping me :)

Idle Mine: Remix

Play Idle Mine: Remix

Apr. 20, 2020

Rating: 1

What exactly can gold do to accelerate gem gain? It seems optimal to focus on gem production until it is maxed out, before caring about gold at all

Realm Grinder

Play Realm Grinder

Apr. 15, 2020

Rating: -5

Well damn, I'm still getting notably less than one event resource per minute, if I'm online. It was going to be a close call making it to 7000 common eggs, but now it's plain impossible because I didn't stay offline enough :/

Idle Quest

Play Idle Quest

Apr. 14, 2020

Rating: 1

Seems like there are only 239 achievements?

Idle Quest

Play Idle Quest

Apr. 14, 2020

Rating: 3

What exactly does the ending multiplier apply to? This game turned out to be a lot more interesting than I expected :)

Idle Quest

Play Idle Quest

Apr. 13, 2020

Rating: 2

So is this basically Crush Crush without the women?

Royal dice: idle

Play Royal dice: idle

Apr. 10, 2020

Rating: 0

I seem to be getting dice stuck to the upgrade areas and/or the cursor. Once in this state, any die touched also gets stuck, and resetting only moves all the stuck dice into a pile that isn't even any of the spots that can hold a die. I now have no unstuck dice of any kind, and thus cannot gain any revenue at all

Developer response from muhammad0MG

sorry for that. do prestige to fix it.

Logic Tail

Play Logic Tail

Mar. 18, 2020

Rating: 6

This game makes me vaguely uncomfortable. Like watching a bunch of blocky frogs with long tongues making out or something. Good puzzles though

Hetrik

Play Hetrik

Mar. 06, 2020

Rating: 6

The merge behaviors are pretty unintuitive. Normally when you merge 4+ in a match-3 game, it takes all of them. This keeps outcomes predictable, and gives a bit more control over cleaning up the board. In this, it seems the bottom-rightmost three are taken, which then merge to the middle(?) block. Why the inconsistent rules? I should be worrying about where to put blocks, not trying to figure out how the merging is going to play out

Pumpking

Play Pumpking

Nov. 18, 2019

Rating: 3

So it's a simplified Crypt Of The Necrodancer, without the Danny B soundtrack, and only in Bard mode? Eh, not bad!

Developer response from nyunesu

Yay! (:

Pawnbarian

Play Pawnbarian

Nov. 10, 2019

Rating: 1

Man, nimble is such a pain to deal with. It'd feel a bit more controllable if enemies couldn't attack for a turn after dodging. Similarly, endgame blight feels impossible to deal with without shields, so some way to clear or prevent it would be nice. But those are minor gripes, and I'm curious what comes next for this fun little puzzle! Different decks? Longer-term upgrades? Fully animated 3d cutscenes? There's lots of potential here

Start Powerless

Play Start Powerless

Nov. 05, 2019

Rating: 26

The physics could use some polish. The idea of a puzzle platformer is usually to challenge the player's ability to plan out a solution; not to challenge their ability to physically enact their plan

Incremancer

Play Incremancer

Oct. 31, 2019

Rating: 13

So a villager dies and I extract his bones and brain. Then he raises as a zombie and explodes violently. I then extract his bones and brain again. This is excellent

ELSiE

Play ELSiE

Sep. 22, 2019

Rating: 2

Woo, finally beat all 91 levels ;) As a fellow developer, how the heck do you design these puzzles? The standard method of adding constraints until a final gamestate enumeration yields one result - simply won't work on this kind of puzzle. That, and many of the levels have multiple solutions. The thought of manually creating them terrifies me more though

Idle Tech Tree - [Early Access]

Play Idle Tech Tree - [Early Access]

Sep. 16, 2019

Rating: 12

The dragable background is pretty awkward to use; why not just have it sit still like any other interface of its kind?

Bronston Cafe

Play Bronston Cafe

Sep. 10, 2019

Rating: 1

Hmm, I guess this is one of those games I keep coming back to over and over again... (⌐■_■)

Incremental Adventures

Play Incremental Adventures

Aug. 19, 2019

Rating: 0

The progress bar on attacks seem broken. It fills up, then nothing happens for a bit, then the attack happens

Bronston Cafe

Play Bronston Cafe

Aug. 18, 2019

Rating: 6

Protips: Start scum the first two rounds, buying everything to scout for an early lucky break. Keep more "projects" than the 1-3 you need to progress. Never sell anything until you are forced to. An inventory full of pairs is better than an empty inventory. Even without start-scumming or playing with 0 mistakes, challenge mode is almost always winnable. Just, you know, git gud 5/5 Great game, brilliant concept and execution. Some wonderful math went into making this all work

Cursed Treasure

Play Cursed Treasure

Aug. 01, 2019

Rating: 1

Oh hey, welcome back! This was always one of my favorites, and I've basically played them all

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