Wtf, this game is stupid. The shop is glitchy, and randomly changes prices on me :C Also, I have no idea what to do with all the alphabet letters. Stupid game. 5/5
Fairly well-polish presentation, but the interface could use some streamlining. Otherwise, dull sounds and uninspiring gameplay knocks my rating down a notch or two. 3/5
Hmm, let's see... No glaring problems, nice and shiny. Relatively unannoying levels, and a solid interface. 4.9/5 'Cause you can only play one unbeaten level at a time. False scarcity bugs me :P
So I have every treasure and beat the game, but am still missing a sword. It looks to be the excalibur, which would make sense as a usable weapon. Yay glitch? 3/5 for a solid yet lackluster game. Nothing wrong with it, just it isn't anything new or ambitious
3/5
It would have been 4/5 were it not for some dumb achievements. Having beat the game with all perfects except the last level, I am a fifth of the way to the last kill achievement, half way to the last time achievement, and a little over a third of the way to the last money achievement. THE MONEY ACHIEVEMENT SHOULD NOT REQUIRE TRIPLE THE POINTS OF UPGRADING EVERYTHING TO MAX.
Woot, I like physics games that don't come down to pixel precision as the only solution :) It's a shame that I beat every level with a cup rating in ten minutes, and then have to wait another 20 to get the last trophy :/ Is waiting for half an hour really that praise worthy?
Overall, a pretty well made game :) It gets a bit trivially easy before the unexpectedly dangerous final wave, but other than that it's all good. 4/5 Until there are a lot more things to upgrade :3
It would be nice to be able to remove skills. I'm pretty sure through and jump are actually bad for you, once you get to a certain speed, assuming more air time means less control, and that more speed means more danger.
Wow, this game is actually pretty bad. There's not much of a sensible growth curve for weapon power, prices are irrational (Give me one good reason to buy a medium mana potion instead of three small), weight restrictions are pointless, the gameplay is repetitive, and most of it simply makes no sense. Who is this guy that keeps picking fights with me and then turning into a bunch of turtles? Also, why am I physically incapable of aiming two guns at the same point? I don't like the idea that one (or both, since enemies are often skinnier than the target radius) of two guns can never hit. Overall, this game needs a lot of work before it can be considered adequate.
So three of the missions are impossible to me due to searching a bug-infested square not counting as searching. Thus all three search-everything maps are impossible. Otherwise, this game is a bit tedious and trivial with the scanner. At least it has some good meta-humour in that it's a game about fighting bugs... :/ 2/5 until bugs are fixed, and then 3/5
Hmm, I made a no-graphics clone of this blob game a few years ago, but with better rules. When you run out of moves, spots you can't get to should be given to whoever can get to them. More importantly, a diagonal move should count as a jump, and double diagonal should be impossible. That diagonal change alone improves the strategy end of 1-1 battles, and makes it much harder for a stalemate of repetitive jumps to happen. In this kind of game of mutual growth or destruction, multiple enemies simply doesn't work. It's effectively like playing chess against somebody who moves three times in a turn. So other than the gameplay, this game is good ;)
I'm gonna have to give this game a fairly critical review. While there -is- some difficulty, I never felt really challenged. Rather, I felt like all the enemies too hard to kill (especially those tanks), even with a ton of money poured into weaponry (sonic shot). I end up beating the level having killed almost nothing, as even the screen clears don't do enough damage to kill anything after a few levels.
So the style is good, but the game choices are unbalanced, and the gameplay is pretty terrible if you've ever played a scrolling shooter before. 2/5
Sad music, flowery speech, and messages about real-life do not make a topic 'deep'. Generally speaking, any topic worth calling 'deep' is more than poetry and art. Take, for example, the question of how to be a moral person; does one simply avoid infringing the inalienable 'rights' of others, or does one attempt to maximize happiness/wealth/health/whatever in the world? Unless your artistic medium has a thesis, your work is not 'deep' enough.
Woot, 195 :) I'm sure there's room for improvement somewhere... Also my real life iq is over 9000. Well, at least 190. Well, somewhere around 100. Ok, fine, it's 85... ... 83. Go to hell!