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spaz102's Comments

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KNIVE

Play KNIVE

Jun. 10, 2019

Rating: 0

The rare magic forest weapon is basically useless. It's just too slow moving to get to a new target, and even then it hardly does anything before bouncing away

Developer response from Mirakos

Thank you! There will be better balancing in V0.2! :)

When he jump, he go up like this

Play When he jump, he go up like this

May. 19, 2019

Rating: 1

The only flaw in this masterpiece, is that you don't get 1 anger for trying to buy something you can't afford

Defender Idle 2

Play Defender Idle 2

May. 14, 2019

Rating: 2

Pacing and scaling are basically broken everywhere. Turret damage basically jumps from 5 to 10k to 50m by peeking back into the game every few minutes. There are so many different kinds of resource, but most of them just increase dps. Since they all come from simply killing enemies anyways, They don't seem to add much to the game besides extra interface complexity. If it were boiled down to just gold, RP, and xp; you might get some some interesting choices on what to spend them on

Idle Reversi

Play Idle Reversi

May. 07, 2019

Rating: 0

It is more than a little annoying to be completely winning at reversi, only to "lose" because your smaller hp bar ran out first. And then you unlock autoclick, and it just play terribly :/ I'm totally on board with reversi being used as a means of manually generating resources in an incremental game like this, but there should be more of a benefit for actually playing the game well

Developer response from HappyGames69

I really know what you mean, that's why we made a "Challenge Mode". In challenge mode, winning at Reversi is much more important than in normal battle. Anyway, thank you for your valuable opinion. It is kind of challenging to apply the Reversi to incremental game.

Idle Monster Frontier

Play Idle Monster Frontier

May. 05, 2019

Rating: 0

2000 clicks is way too much for a daily. Even at the roughly 1/second needed to keep up the speed boost, that's more than half an hour of carpal tunnel syndrome

Developer response from purple_pwny

Most people are clicking faster than 1/second but yeah point taken, even at 5 clicks a second it would be 6 minutes of straight clicking so I'll see about pulling that back a bit. Ty for the feedback. Edit: Changed it to 500

Progress Fight

Play Progress Fight

Mar. 30, 2019

Rating: 0

Could you maybe solve world hunger?

Risky Dice

Play Risky Dice

Mar. 15, 2019

Rating: 2

I thought something was broken when my first high score was for level 9999999

Developer response from absolutel

It is just that someone put 9999999 as the level seed, and that level was then randomly given to you. You only randomly get levels that already exist in the database, and can only create new when you give a new seed.

dead sticks

Play dead sticks

Mar. 06, 2019

Rating: 3

Just what I needed in my life: Horrid Dangly Thing Deflation Simulator 2019

Overlink

Play Overlink

Feb. 26, 2019

Rating: 9

This would be a lot easier if you could drag the path from both ends, and meet in the middle. I keep wanting to mark known path segments, but then it gets undone

Developer response from dyarosla

EDIT: Thanks for the feedback! Just added this feature in. Let me know what you think! PREV: Totally agree. Working on it!

Idle Dice

Play Idle Dice

Feb. 07, 2019

Rating: 1

The Buy All button prioritizes things exactly backwards. I'd rather upgrade multiplier dice first (Huge impact), then normal dice (big impact, but can soak a lot of resources if it isn't maxing them out), then combos (minor impact, will devour all available resources). Hardly any of the initial amount makes it to the investments that matter most

Idle Dice

Play Idle Dice

Feb. 06, 2019

Rating: 5

Instead of a time skip, I think it would be thematically interesting to get one perfect roll as a bonus

Zilch

Play Zilch

Jan. 30, 2019

Rating: 9

Now how the heck did Cautious get a 5500 point turn?

Idle Breakout

Play Idle Breakout

Jan. 27, 2019

Rating: 2

I changed my mind. Once you go deep enough that all bricks are black bricks, the balances changes up again so sniper is no longer optimal

Number Sequence

Play Number Sequence

Jan. 27, 2019

Rating: 0

The controls can be a bit finicky, but otherwise I really like it! Good pacing, decent difficulty, and not too long or too short

Idle Breakout

Play Idle Breakout

Jan. 25, 2019

Rating: 3

It's a bit strange for gold bricks to be worth so much less money per second than normal levels, but oh well. Also, why is it sniper balls that get the bonus on black bricks? They're already the best at taking them out in the end, so why not give that bonus to normal balls or something? Also also, scatter and poison balls are pretty underwhelming

Connect 2

Play Connect 2

Jan. 15, 2019

Rating: 5

Finally, a challenge. I love it!

Developer response from sadistfairy

;)

Darts Idle

Play Darts Idle

Dec. 31, 2018

Rating: 3

The problems wasn't that exhaustion was too damaging. The problem is that - even if your stamina stat is by far your highest stat - you can still get exhausted right at the start of a match. This leads to situations where you double every single one of their stats, but still lose. What exactly is tiring the player out so much?

Harvest Idle

Play Harvest Idle

Dec. 16, 2018

Rating: 3

It's a little strange to have recipes available before the seeds to grow the ingredients, but otherwise this is a pretty good engine for an incremental game. I look forward to seeing what you do next :)

COLORUID: Smiles

Play COLORUID: Smiles

Dec. 06, 2018

Rating: 4

I really like the way that you do scoring, with the stars being separated from the score, which - as far as I can tell - is proportionate to some 'goal' number of tiles flipped. Good for perfectionists; neither too easy, nor too unattainable to get that 'perfect' 36k

Upgrade Your Sword 2

Play Upgrade Your Sword 2

Oct. 23, 2018

Rating: 1

I can't seem to pass anything with less than 65% chance :/

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