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spaz102's Comments

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The Vault

Play The Vault

Oct. 05, 2015

Rating: 1

The lasers are not being hidden along with the other projectiles, when turning off "high graphics" mode

ADDIcTION!

Play ADDIcTION!

Jul. 22, 2015

Rating: 2

Great gameplay, but the interface is pretty slow. I want to keep on playing, not wait for the game over screen to clear!

Shonen Idle

Play Shonen Idle

Jun. 10, 2015

Rating: 0

It would be nice if you got new minigame coins after reincarnating, or at least lower the timer by a lot. The pace after the second boss really slows down without a lot of resets. I didn't expect that selling prestige levels would give only 60% back; is there ever a good reason to sell when it's not 100%? I can see this game surpassing Save the Earth!, once the pacing is polished up some more. Good work, so far!

Kill the Plumber

Play Kill the Plumber

Apr. 29, 2015

Rating: 1

100 lives lost should be reduced to 50 or so, since 100 is way more than it takes to get all of the other "harder" achievements

Idle Dungeon

Play Idle Dungeon

Apr. 11, 2015

Rating: 0

Saving is not working as intended; if I open the game in another tab, it loads me many many hours behind

Developer response from dix1mm

I open game, waited for a minute, open game in another tab and 2-nd game didn't load params from 1-st game. But when i open game, waited for a minute and reload page game load params successfully.

LabyGraph'

Play LabyGraph'

Mar. 29, 2015

Rating: 1

I would recommend allowing some degree of freedom of level choice, as it allows for players of a more diverse amount of skill to continue at a pace they like. Also, is there a point to the rotation mechanic? It seems that extremely complex and complicated puzzles can be constructed from varying kinds of 'jump' without the tedium of clicking a bunch of times before you can move to the next piece. I like the simplicity of the interface, but hope this fun little puzzle gets a bit more polish before moving on to create the next game

Developer response from beardroid

Thanks for your advices spaz. I really appreciate. I will work on polish and a way to change the too repetitive rotation mechanic. And I have some new gameplay ideas for the 50 next levels, but it is a surprise ;). Thanks again. EDIT: V1.1: - New controls: simply click on a neibhbor to move the black ball

Get Rid of The Weed

Play Get Rid of The Weed

Mar. 11, 2015

Rating: 6

If you're leaving the ground yellow and barren like that, you've got your mower set way too low

Tap Heroes

Play Tap Heroes

Feb. 28, 2015

Rating: 4

Why bother with a "tap 250,000 times" achievement. At three clicks per second, it'd still take a full day. Even with an autoclicker at 20 clicks per second, it'd take more than three hours

Anime Clicker 2

Play Anime Clicker 2

Feb. 09, 2015

Rating: 0

Stuck at "Is you reset now?" with mad flickering chaos in the background. I'm assuming it's because I have an old save

Developer response from Arkshija

I just made a special button to reset data, im testing with a friend and I ll upload that new version today if works!!!!

Idle GameDev

Play Idle GameDev

Feb. 02, 2015

Rating: 2

The ratios of assets needed for AAA shooters are totally wrong :P Sound is the highest, and graphics are the lowest? Lol.

8-Bit Mage

Play 8-Bit Mage

Jan. 30, 2015

Rating: 13

Totally not 8-bit...

Anime Clicker 2

Play Anime Clicker 2

Jan. 22, 2015

Rating: 0

Oh, I also found a bug; if two or more elements are exactly tied for first place, it only counts one of them for the purpose of being a hybrid. That aside, I realized that splitting the bonus percent between two elements is more interesting that I first expected, because it partially makes up for the money-saving bonus of diversifying

Anime Clicker 2

Play Anime Clicker 2

Jan. 22, 2015

Rating: 0

A couple of suggestions: Some in-game documentation would be nice, for some of the less intuitive mechanics (Evolving in particular). If the cost per level is going to change, it should scale to level alone, rather than both level and 'tier' - unless the tiers are upgraded to give a bonus as big as the cost increase. (Personally, I think the % increases should apply to the whole team, such that specialist teams are as good as all-rounder teams) As it is, the best way to train a monster is to spread all its points evenly so it gets as much power as possible out of the cheaper training in the lower tiers. The percent bonus to one element is nothing compared to the significantly cheaper training. It also gets to a much higher level, meaning faster attacks and more stamina.

Monster Spawner

Play Monster Spawner

Jan. 15, 2015

Rating: 5

If you uncheck the quantity of a monster to hire, you can buy them without incrementing their price. This is incredibly exploitable for both dps and mastery

Coffee Clicker

Play Coffee Clicker

Mar. 31, 2014

Rating: 0

If the bone played a different level of the music for each bone, it would totally be worth it

Anime Clicker

Play Anime Clicker

Feb. 25, 2014

Rating: 0

Erm, another comment: Because the cost of meditation scales with total power rather than base power, aren't all the other upgrades besides shadow and time useless?

Developer response from Arkshija

well train up now adds x10 time more damage to your base power wen you hit and damage up ads tons of damage at level 1000+ ;)

Anime Clicker

Play Anime Clicker

Feb. 25, 2014

Rating: 0

The eps number seems to be assuming a one-hit kill, if you kill it in under a second. It also seems like it wasn't accounting for eps loss due to overkill. Despite the steep acceleration on some of the numbers (Some enemies have only extremely narrow margins where they are viable for grinding), it's not a bad clicker game

GatherX

Play GatherX

Feb. 15, 2014

Rating: 2

Kinda bugs me that the lumberjack will eventually hit harder than I ever can. Also, fish auto-production can't keep up with my consumption :c Also also, faster selling and/or some kind of injecting-fish-directly-into-my-veins would be nice. But now I'm just griping because I'm lazy. Overall, not a bad clicker game, even if the clicking is a little more extreme than usual

Horse Jump

Play Horse Jump

Feb. 02, 2014

Rating: 1

Levels should only be unlocked at a knight's jump away from levels you've cleared. Just sayin'

Developer response from RatoLibre1

I considered that option briefly, but opted for the current model to allow players to choose their path through the levels :)

Sandbox Hero

Play Sandbox Hero

Jan. 22, 2014

Rating: 2

Great, now the world can have infinite more generic 'puzzle' platformers with added lag and crappy physics. Maybe if the game had decent depth, framerate, controls, physics, quality control, or context, I'd rate it higher than 1/5, but there's just not much potential unless it gets a -lot- of significant updates

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