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spaz102's Comments

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Road of the Dead

Play Road of the Dead

Jan. 20, 2014

Rating: 0

Sometimes, for no discernible reason, I just can't punch. Weird. Interesting concept, ok execution 3/5

Kingdom Idle

Play Kingdom Idle

Jan. 16, 2014

Rating: 0

What is the point of tracking production into the decimals when the leftovers each tick are thrown out anyways? Also, shouldn't research apply to the rate that materials are produced, but not the rate at which they are consumed?

Developer response from nadiakasper24

You're very right, on both counts. This has been fixed in the minipatch I'm about to post. Thanks for the feedback :)

Magnetized

Play Magnetized

May. 06, 2013

Rating: 1

Heh, 90% of my deaths from lvl 59, yet 60 made me more nervous

Developer response from rocky10529

haha, I love level 60!

The Grinns Tale

Play The Grinns Tale

Nov. 19, 2012

Rating: 1

Might I suggest the ability to drag reserve heroes onto corpses in addition to the other way around?

Reactance 2

Play Reactance 2

Jul. 06, 2012

Rating: 3

Omg, Atropos' red laser whip thingy is just evil

Psychout

Play Psychout

Jun. 27, 2012

Rating: 11

Aww, they're crazy in love

Happy Dead Friends

Play Happy Dead Friends

Apr. 06, 2012

Rating: 0

The only trophy I can't seem to get is the levelmaker trophy :c Exactly what is required for it?

Netbots

Play Netbots

Mar. 10, 2012

Rating: 2

"Challenging puzzle game with well balanced levels and a motivating storyline." More like "Easy puzzle game with repetitive levels and a minimal storyline"

Proke

Play Proke

Mar. 04, 2012

Rating: -1

First try, figuring it out. Second try, 1491

GunBall 2: Emperor Revenge

Play GunBall 2: Emperor Revenge

Jan. 08, 2012

Rating: 0

Ok, so, enemy gunners deal insane damage regardless of hull/armor upgrades, yet all other weapon types deal meaningless damage by the end. The money skill can be upgraded past the point where it's a full bar and stops increasing (Also, I had way too much money by the time the bar was half full). No skill reset, and crazy lag with the last gun - resulting in a really low fire rate without slowing down the enemies. Yep, I'm giving this a solid 2/5

The Idle RPG 2:Renicipation

Play The Idle RPG 2:Renicipation

Jan. 05, 2012

Rating: 0

You guys should port this to xbox live, even if just to raise the console's average game difficulty

Random Heroes

Play Random Heroes

Dec. 03, 2011

Rating: 2

Waaay too easy. I'd say it was too short, but with how early on I stopped caring about money or health (Having bought everything except for a few guns in the middle), that wouldn't make sense. 3/5 for having a useable interface, redundancy in controls, and good graphics/sound/music. Score would be higher with an improved variety of guns and gameplay

3 Slices

Play 3 Slices

Nov. 24, 2011

Rating: -1

1958, and I have -no- idea how to improve my score any more. Levels 3, 4, and 7 at 81, 86, and 91. Let me know if there's any funky strategy I'm missing. Getting 100% on level 2 was awesome fun xD Right, rating the game~ I'm going to give it a 4.5 out of five, since which the gameplay has been done before, it is done really well here. Functional interface, interesting challenge mode, well designed levels, and utter lack of annoying gimmicks they tend to stick on these games. I'm a damn tough critic, but you have my approval :)

Monster Arena

Play Monster Arena

Oct. 10, 2011

Rating: 1

Bugs I've noticed so far: Abilities costing too many points Action bar being a jerk (Costing around 2.5 bars instead of 2 for an ability, skipping back a bit after every attack) Freeze/crashing during training

Monster Arena

Play Monster Arena

Oct. 10, 2011

Rating: 0

Enemies that dodge with 1/10 your agility, poor grammar in the cutscenes, plot and gameplay that would be a copy of monster rancher if it weren't flatly worse, bugs everywhere, and overall slow pacing. 2/5 because at least it's ripping off a good game, isn't another mmo or top-down shooter, and has some nice graphics

Prizma Puzzle Challenges

Play Prizma Puzzle Challenges

Oct. 05, 2011

Rating: 0

Got all the achievements except for score, combo, and total nodes charged. Great interface, interesting design, and overall nice style. The puzzles themselves are always too easy, but this game is interesting nonetheless. I'mna give it a 4/5. (I'm a tough critic, since 5/5 is reserved for games that are both polished and have unique gameplay)

Zilch

Play Zilch

Sep. 26, 2011

Rating: 5

Single five, single five, single five, single five, single five, zilch. And then reckless wins in seven turns, having zilched twice. This is why I hate luck-based games. The animations are nice, and the interface is good with the exception of no award descriptions or options. I dunno, it is what it is. 3/5

Glissaria

Play Glissaria

Sep. 11, 2011

Rating: 1

I'm normally a very tough critic, but I'm actually comfortable giving this a 5/5. It is a bit too easy for my level of not-having-a-life-and-spending-all-my-time-playing-games, but turned out to be very enjoyable and interesting. The simplicity of the interface does not take away from the depth of the gameplay, and the overall feeling is that the game is very well made :)

BioGems

Play BioGems

Sep. 11, 2011

Rating: 2

Lol, 100% shield and 400+ counter... So the enemy decides to rage, dealing himself 500+ damage for no reason :D

Ninja Painter

Play Ninja Painter

Sep. 02, 2011

Rating: 0

Awesome music :D It's rare to have an innately easy game such as this to end up feeling so satisfying and fun :) 4/5 Weird bug required a refresh, and I don't see the point of the score system at all (or any of the achievements, which are trivial to collect just by playing the game). So this is a good game with a few pointless extras that only serve to clutter the screen :/

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